Depsgraph: Connect duplicating geometry to duplicator
This allows to force duplicated object to be fully evaluated for display/draw. Previously only transform component of duplicated object was forced to become evaluated.
This commit is contained in:
@@ -393,6 +393,7 @@ DEG_COMPONENT_NODE_DEFINE(Shading, SHADING, ID_RECALC_DRAW)
|
||||
DEG_COMPONENT_NODE_DEFINE(ShadingParameters, SHADING_PARAMETERS, ID_RECALC_DRAW);
|
||||
DEG_COMPONENT_NODE_DEFINE(Transform, TRANSFORM, ID_RECALC_TRANSFORM);
|
||||
DEG_COMPONENT_NODE_DEFINE(ObjectFromLayer, OBJECT_FROM_LAYER, ID_RECALC);
|
||||
DEG_COMPONENT_NODE_DEFINE(Dupli, DUPLI, 0);
|
||||
|
||||
/* Node Types Register =================================== */
|
||||
|
||||
@@ -414,6 +415,7 @@ void deg_register_component_depsnodes()
|
||||
deg_register_node_typeinfo(&DNTI_SHADING_PARAMETERS);
|
||||
deg_register_node_typeinfo(&DNTI_TRANSFORM);
|
||||
deg_register_node_typeinfo(&DNTI_OBJECT_FROM_LAYER);
|
||||
deg_register_node_typeinfo(&DNTI_DUPLI);
|
||||
}
|
||||
|
||||
} // namespace DEG
|
||||
|
||||
Reference in New Issue
Block a user