fix [#28178] make single user copy of object data doesn't work

This commit is contained in:
2011-08-08 08:22:01 +00:00
parent 8eec116d0e
commit cc0ec3aa33
4 changed files with 39 additions and 16 deletions

View File

@@ -108,7 +108,7 @@ int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, fl
struct Object *ED_object_add_type(struct bContext *C, int type, float *loc, float *rot, int enter_editmode, unsigned int layer);
void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
void ED_object_single_user(struct Scene *scene, struct Object *ob);
/* object motion paths */
void ED_objects_clear_paths(struct bContext *C);

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@@ -53,6 +53,7 @@
#include "BKE_displist.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "ED_render.h"
#include "RNA_access.h"
@@ -275,18 +276,28 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event)
break;
case UI_ID_ALONE:
if(id) {
/* make copy */
if(id_copy(id, &newid, 0) && newid) {
/* copy animation actions too */
BKE_copy_animdata_id_action(id);
/* us is 1 by convention, but RNA_property_pointer_set
will also incremement it, so set it to zero */
newid->us= 0;
const int do_scene_obj= (GS(id->name) == ID_OB) &&
(template->ptr.type == &RNA_SceneObjects);
/* assign copy */
RNA_id_pointer_create(newid, &idptr);
RNA_property_pointer_set(&template->ptr, template->prop, idptr);
RNA_property_update(C, &template->ptr, template->prop);
/* make copy */
if(do_scene_obj) {
Scene *scene= CTX_data_scene(C);
ED_object_single_user(scene, (struct Object *)id);
WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
}
else {
if(id_copy(id, &newid, 0) && newid) {
/* copy animation actions too */
BKE_copy_animdata_id_action(id);
/* us is 1 by convention, but RNA_property_pointer_set
will also incremement it, so set it to zero */
newid->us= 0;
/* assign copy */
RNA_id_pointer_create(newid, &idptr);
RNA_property_pointer_set(&template->ptr, template->prop, idptr);
RNA_property_update(C, &template->ptr, template->prop);
}
}
}
break;
@@ -404,10 +415,7 @@ static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, Str
sprintf(str, "%d", id->us);
if(id->us<10)
but= uiDefBut(block, BUT, 0, str, 0,0,UI_UNIT_X,UI_UNIT_Y, NULL, 0, 0, 0, 0, "Displays number of users of this data. Click to make a single-user copy.");
else
but= uiDefBut(block, BUT, 0, str, 0,0,UI_UNIT_X+10,UI_UNIT_Y, NULL, 0, 0, 0, 0, "Displays number of users of this data. Click to make a single-user copy.");
but= uiDefBut(block, BUT, 0, str, 0,0,UI_UNIT_X + ((id->us < 10) ? 0:10), UI_UNIT_Y, NULL, 0, 0, 0, 0, "Displays number of users of this data. Click to make a single-user copy.");
uiButSetNFunc(but, template_id_cb, MEM_dupallocN(template), SET_INT_IN_POINTER(UI_ID_ALONE));
if(!id_copy(id, NULL, 1 /* test only */) || (idfrom && idfrom->lib) || !editable)

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@@ -1402,6 +1402,20 @@ static void single_object_users(Scene *scene, View3D *v3d, int flag)
set_sca_new_poins();
}
/* not an especially efficient function, only added so the single user
* button can be functional.*/
void ED_object_single_user(Scene *scene, Object *ob)
{
Base *base;
for(base= FIRSTBASE; base; base= base->next) {
if(base->object == ob) base->flag |= OB_DONE;
else base->flag &= ~OB_DONE;
}
single_object_users(scene, NULL, OB_DONE);
}
static void new_id_matar(Material **matar, int totcol)
{
ID *id;

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@@ -392,6 +392,7 @@ extern StructRNA RNA_Scene;
extern StructRNA RNA_SceneGameData;
extern StructRNA RNA_SceneRenderLayer;
extern StructRNA RNA_SceneSequence;
extern StructRNA RNA_SceneObjects;
extern StructRNA RNA_Scopes;
extern StructRNA RNA_Screen;
extern StructRNA RNA_ScrewModifier;