Transform: brought back axis constraint default after extruding. When

choosing 'individual faces' it uses the ShrinkFatten option.

Note for Martin: center of axis is still wrong, but you know!
Note for non-testers: unfortunately axis constrainting for old
transform now doesn't work anymore. New code is much nicer, I dont restore
hacks!
This commit is contained in:
2005-03-14 14:16:59 +00:00
parent fd4ad35d4c
commit cce74ab4d0
4 changed files with 53 additions and 40 deletions

View File

@@ -487,7 +487,8 @@ static void set_edge_directions(void)
}
/* individual face extrude */
short extrudeflag_face_indiv(short flag)
/* will use vertex normals for extrusion directions, so *nor is unaffected */
short extrudeflag_face_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve, *v1, *v2, *v3, *v4;
@@ -576,13 +577,13 @@ short extrudeflag_face_indiv(short flag)
/* extrudes individual edges */
short extrudeflag_edges_indiv(short flag)
/* nor is filled with constraint vector */
short extrudeflag_edges_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
float nor[3]={0.0, 0.0, 0.0};
for(eve= em->verts.first; eve; eve= eve->next) eve->vn= NULL;
@@ -618,7 +619,6 @@ short extrudeflag_edges_indiv(short flag)
for(eve= em->verts.last; eve; eve= eve->prev) {
if(eve->vn) {
eve->vn->f |= flag;
VECCOPY(eve->vn->no, nor); // transform() uses it
}
}
@@ -626,12 +626,12 @@ short extrudeflag_edges_indiv(short flag)
if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
}
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h'; // h is grab, for correct undo print
return 'n';
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
return 'n'; // n is for normal constraint
}
/* extrudes individual vertices */
short extrudeflag_verts_indiv(short flag)
short extrudeflag_verts_indiv(short flag, float *nor)
{
EditMesh *em = G.editMesh;
EditVert *eve;
@@ -650,13 +650,13 @@ short extrudeflag_verts_indiv(short flag)
for(eve= em->verts.last; eve; eve= eve->prev) if(eve->vn) eve->vn->f |= flag;
return 'h'; // h is grab, for correct undo print
return 'g'; // g is grab
}
/* this is actually a recode of extrudeflag(), using proper edge/face select */
/* hurms, doesnt use 'flag' yet, but its not called by primitive making stuff anyway */
static short extrudeflag_edge(short flag)
static short extrudeflag_edge(short flag, float *nor)
{
/* all select edges/faces: extrude */
/* old select is cleared, in new ones it is set */
@@ -664,7 +664,6 @@ static short extrudeflag_edge(short flag)
EditVert *eve, *nextve;
EditEdge *eed, *nexted;
EditFace *efa, *nextfa;
float nor[3]={0.0, 0.0, 0.0};
short del_old= 0;
if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
@@ -816,17 +815,16 @@ static short extrudeflag_edge(short flag)
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->vn) {
eve->vn->f |= SELECT;
VECCOPY(eve->vn->no, nor);
}
}
EM_select_flush();
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h';
return 'n';
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
return 'n'; // normal constraint
}
short extrudeflag_vert(short flag)
short extrudeflag_vert(short flag, float *nor)
{
/* all verts/edges/faces with (f & 'flag'): extrude */
/* from old verts, 'flag' is cleared, in new ones it is set */
@@ -834,7 +832,6 @@ short extrudeflag_vert(short flag)
EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
EditFace *efa, *efa2, *nextvl;
float nor[3]={0.0, 0.0, 0.0};
short sel=0, del_old= 0;
if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
@@ -1035,9 +1032,6 @@ short extrudeflag_vert(short flag)
}
}
if(eve) {
if(eve->f & flag) {
VECCOPY(eve->no, nor);
}
eve->f &= ~128;
}
eve= nextve;
@@ -1045,17 +1039,17 @@ short extrudeflag_vert(short flag)
// since its vertex select mode now, it also deselects higher order
EM_selectmode_flush();
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h'; // h is grab, for correct undo print
if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab, for correct undo print
return 'n';
}
/* generic extrude */
short extrudeflag(short flag)
short extrudeflag(short flag, float *nor)
{
if(G.scene->selectmode & SCE_SELECT_VERTEX)
return extrudeflag_vert(flag);
return extrudeflag_vert(flag, nor);
else
return extrudeflag_edge(flag);
return extrudeflag_edge(flag, nor);
}