Transform: brought back axis constraint default after extruding. When
choosing 'individual faces' it uses the ShrinkFatten option. Note for Martin: center of axis is still wrong, but you know! Note for non-testers: unfortunately axis constrainting for old transform now doesn't work anymore. New code is much nicer, I dont restore hacks!
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@@ -487,7 +487,8 @@ static void set_edge_directions(void)
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}
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/* individual face extrude */
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short extrudeflag_face_indiv(short flag)
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/* will use vertex normals for extrusion directions, so *nor is unaffected */
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short extrudeflag_face_indiv(short flag, float *nor)
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{
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EditMesh *em = G.editMesh;
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EditVert *eve, *v1, *v2, *v3, *v4;
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@@ -576,13 +577,13 @@ short extrudeflag_face_indiv(short flag)
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/* extrudes individual edges */
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short extrudeflag_edges_indiv(short flag)
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/* nor is filled with constraint vector */
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short extrudeflag_edges_indiv(short flag, float *nor)
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{
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EditMesh *em = G.editMesh;
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EditVert *eve;
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EditEdge *eed;
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EditFace *efa;
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float nor[3]={0.0, 0.0, 0.0};
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for(eve= em->verts.first; eve; eve= eve->next) eve->vn= NULL;
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@@ -618,7 +619,6 @@ short extrudeflag_edges_indiv(short flag)
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for(eve= em->verts.last; eve; eve= eve->prev) {
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if(eve->vn) {
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eve->vn->f |= flag;
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VECCOPY(eve->vn->no, nor); // transform() uses it
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}
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}
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@@ -626,12 +626,12 @@ short extrudeflag_edges_indiv(short flag)
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if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
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}
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h'; // h is grab, for correct undo print
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return 'n';
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
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return 'n'; // n is for normal constraint
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}
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/* extrudes individual vertices */
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short extrudeflag_verts_indiv(short flag)
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short extrudeflag_verts_indiv(short flag, float *nor)
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{
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EditMesh *em = G.editMesh;
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EditVert *eve;
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@@ -650,13 +650,13 @@ short extrudeflag_verts_indiv(short flag)
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for(eve= em->verts.last; eve; eve= eve->prev) if(eve->vn) eve->vn->f |= flag;
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return 'h'; // h is grab, for correct undo print
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return 'g'; // g is grab
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}
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/* this is actually a recode of extrudeflag(), using proper edge/face select */
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/* hurms, doesnt use 'flag' yet, but its not called by primitive making stuff anyway */
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static short extrudeflag_edge(short flag)
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static short extrudeflag_edge(short flag, float *nor)
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{
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/* all select edges/faces: extrude */
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/* old select is cleared, in new ones it is set */
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@@ -664,7 +664,6 @@ static short extrudeflag_edge(short flag)
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EditVert *eve, *nextve;
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EditEdge *eed, *nexted;
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EditFace *efa, *nextfa;
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float nor[3]={0.0, 0.0, 0.0};
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short del_old= 0;
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if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
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@@ -816,17 +815,16 @@ static short extrudeflag_edge(short flag)
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for(eve= em->verts.first; eve; eve= eve->next) {
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if(eve->vn) {
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eve->vn->f |= SELECT;
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VECCOPY(eve->vn->no, nor);
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}
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}
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EM_select_flush();
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h';
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return 'n';
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
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return 'n'; // normal constraint
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}
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short extrudeflag_vert(short flag)
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short extrudeflag_vert(short flag, float *nor)
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{
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/* all verts/edges/faces with (f & 'flag'): extrude */
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/* from old verts, 'flag' is cleared, in new ones it is set */
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@@ -834,7 +832,6 @@ short extrudeflag_vert(short flag)
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EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
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EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
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EditFace *efa, *efa2, *nextvl;
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float nor[3]={0.0, 0.0, 0.0};
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short sel=0, del_old= 0;
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if(G.obedit==0 || get_mesh(G.obedit)==0) return 0;
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@@ -1035,9 +1032,6 @@ short extrudeflag_vert(short flag)
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}
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}
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if(eve) {
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if(eve->f & flag) {
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VECCOPY(eve->no, nor);
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}
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eve->f &= ~128;
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}
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eve= nextve;
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@@ -1045,17 +1039,17 @@ short extrudeflag_vert(short flag)
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// since its vertex select mode now, it also deselects higher order
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EM_selectmode_flush();
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'h'; // h is grab, for correct undo print
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if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab, for correct undo print
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return 'n';
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}
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/* generic extrude */
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short extrudeflag(short flag)
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short extrudeflag(short flag, float *nor)
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{
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if(G.scene->selectmode & SCE_SELECT_VERTEX)
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return extrudeflag_vert(flag);
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return extrudeflag_vert(flag, nor);
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else
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return extrudeflag_edge(flag);
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return extrudeflag_edge(flag, nor);
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}
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