1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
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@@ -126,6 +126,7 @@ void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
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void EM_select_swap(struct EditMesh *em);
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void EM_toggle_select_all(struct EditMesh *em);
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void EM_select_all(struct EditMesh *em);
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void EM_deselect_all(struct EditMesh *em);
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void EM_selectmode_flush(struct EditMesh *em);
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void EM_deselect_flush(struct EditMesh *em);
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void EM_selectmode_set(struct EditMesh *em);
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@@ -168,8 +169,8 @@ void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
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/* editface.c */
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struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
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int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
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void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select);
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void deselectall_tface(struct Object *ob);
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void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
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void selectall_tface(struct Object *ob, int action);
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void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
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/* object_vgroup.c */
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