1. Extend option for 3d view border select now does something (default True to keep same behavior)

2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.

NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
This commit is contained in:
2009-11-29 22:16:29 +00:00
parent 92b4316708
commit cd154da973
36 changed files with 571 additions and 234 deletions

View File

@@ -126,6 +126,7 @@ void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val);
void EM_select_swap(struct EditMesh *em);
void EM_toggle_select_all(struct EditMesh *em);
void EM_select_all(struct EditMesh *em);
void EM_deselect_all(struct EditMesh *em);
void EM_selectmode_flush(struct EditMesh *em);
void EM_deselect_flush(struct EditMesh *em);
void EM_selectmode_set(struct EditMesh *em);
@@ -168,8 +169,8 @@ void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
/* editface.c */
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select);
void deselectall_tface(struct Object *ob);
void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
void selectall_tface(struct Object *ob, int action);
void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
/* object_vgroup.c */