- include pthreads for win32 globally (as with opengl).
- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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@@ -93,10 +93,6 @@ IF(WITH_GAMEENGINE)
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ADD_DEFINITIONS(-DWITH_GAMEENGINE)
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ENDIF(WITH_GAMEENGINE)
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IF(WIN32)
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LIST(APPEND INC ${PTHREADS_INC})
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ENDIF(WIN32)
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IF(WITH_COCOA)
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LIST(REMOVE_ITEM SRC "${CMAKE_CURRENT_SOURCE_DIR}/intern/wm_apple.c")
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ENDIF(WITH_COCOA)
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