Fix Cycles rendering crash on OpenBSD
Static initialization order was not guaranteed to be correct for node base types. Now wrap all initialization in accessor functions to ensure the order is correct. Did not cause any known bug on Linux/macOS/Windows, but showed up on this platform.
This commit is contained in:
@@ -258,7 +258,7 @@ NODE_DEFINE(ImageTextureNode)
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return type;
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}
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ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(node_type)
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ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(get_node_type())
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{
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colorspace = u_colorspace_raw;
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animated = false;
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@@ -309,11 +309,11 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph)
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ustring attribute;
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if (vector_in->link) {
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ShaderNode *node = vector_in->link->parent;
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if (node->type == UVMapNode::node_type) {
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if (node->type == UVMapNode::get_node_type()) {
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UVMapNode *uvmap = (UVMapNode *)node;
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attribute = uvmap->get_attribute();
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}
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else if (node->type == TextureCoordinateNode::node_type) {
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else if (node->type == TextureCoordinateNode::get_node_type()) {
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if (vector_in->link != node->output("UV")) {
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return;
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}
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@@ -525,7 +525,7 @@ NODE_DEFINE(EnvironmentTextureNode)
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return type;
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}
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EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(node_type)
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EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(get_node_type())
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{
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colorspace = u_colorspace_raw;
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animated = false;
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@@ -818,7 +818,7 @@ NODE_DEFINE(SkyTextureNode)
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return type;
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}
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SkyTextureNode::SkyTextureNode() : TextureNode(node_type)
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SkyTextureNode::SkyTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1000,7 +1000,7 @@ NODE_DEFINE(GradientTextureNode)
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return type;
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}
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GradientTextureNode::GradientTextureNode() : TextureNode(node_type)
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GradientTextureNode::GradientTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1057,7 +1057,7 @@ NODE_DEFINE(NoiseTextureNode)
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return type;
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}
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NoiseTextureNode::NoiseTextureNode() : TextureNode(node_type)
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NoiseTextureNode::NoiseTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1150,7 +1150,7 @@ NODE_DEFINE(VoronoiTextureNode)
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return type;
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}
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VoronoiTextureNode::VoronoiTextureNode() : TextureNode(node_type)
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VoronoiTextureNode::VoronoiTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1229,7 +1229,7 @@ NODE_DEFINE(IESLightNode)
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return type;
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}
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IESLightNode::IESLightNode() : TextureNode(node_type)
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IESLightNode::IESLightNode() : TextureNode(get_node_type())
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{
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light_manager = NULL;
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slot = -1;
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@@ -1321,7 +1321,7 @@ NODE_DEFINE(WhiteNoiseTextureNode)
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return type;
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}
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WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type)
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WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(get_node_type())
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{
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}
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@@ -1386,7 +1386,7 @@ NODE_DEFINE(MusgraveTextureNode)
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return type;
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}
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MusgraveTextureNode::MusgraveTextureNode() : TextureNode(node_type)
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MusgraveTextureNode::MusgraveTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1484,7 +1484,7 @@ NODE_DEFINE(WaveTextureNode)
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return type;
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}
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WaveTextureNode::WaveTextureNode() : TextureNode(node_type)
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WaveTextureNode::WaveTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1558,7 +1558,7 @@ NODE_DEFINE(MagicTextureNode)
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return type;
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}
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MagicTextureNode::MagicTextureNode() : TextureNode(node_type)
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MagicTextureNode::MagicTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1611,7 +1611,7 @@ NODE_DEFINE(CheckerTextureNode)
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return type;
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}
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CheckerTextureNode::CheckerTextureNode() : TextureNode(node_type)
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CheckerTextureNode::CheckerTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1677,7 +1677,7 @@ NODE_DEFINE(BrickTextureNode)
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return type;
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}
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BrickTextureNode::BrickTextureNode() : TextureNode(node_type)
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BrickTextureNode::BrickTextureNode() : TextureNode(get_node_type())
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{
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}
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@@ -1770,7 +1770,7 @@ NODE_DEFINE(PointDensityTextureNode)
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return type;
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}
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PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(node_type)
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PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(get_node_type())
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{
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}
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@@ -1887,7 +1887,7 @@ NODE_DEFINE(NormalNode)
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return type;
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}
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NormalNode::NormalNode() : ShaderNode(node_type)
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NormalNode::NormalNode() : ShaderNode(get_node_type())
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{
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}
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@@ -1934,7 +1934,7 @@ NODE_DEFINE(MappingNode)
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return type;
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}
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MappingNode::MappingNode() : ShaderNode(node_type)
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MappingNode::MappingNode() : ShaderNode(get_node_type())
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{
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}
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@@ -1989,7 +1989,7 @@ NODE_DEFINE(RGBToBWNode)
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return type;
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}
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RGBToBWNode::RGBToBWNode() : ShaderNode(node_type)
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RGBToBWNode::RGBToBWNode() : ShaderNode(get_node_type())
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{
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}
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@@ -2312,7 +2312,7 @@ NODE_DEFINE(AnisotropicBsdfNode)
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return type;
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}
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AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(node_type)
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AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
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}
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@@ -2370,7 +2370,7 @@ NODE_DEFINE(GlossyBsdfNode)
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return type;
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}
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GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(node_type)
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GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
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distribution_orig = NBUILTIN_CLOSURES;
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@@ -2463,7 +2463,7 @@ NODE_DEFINE(GlassBsdfNode)
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return type;
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}
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GlassBsdfNode::GlassBsdfNode() : BsdfNode(node_type)
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GlassBsdfNode::GlassBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_SHARP_GLASS_ID;
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distribution_orig = NBUILTIN_CLOSURES;
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@@ -2556,7 +2556,7 @@ NODE_DEFINE(RefractionBsdfNode)
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return type;
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}
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RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(node_type)
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RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_REFRACTION_ID;
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distribution_orig = NBUILTIN_CLOSURES;
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@@ -2644,7 +2644,7 @@ NODE_DEFINE(ToonBsdfNode)
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return type;
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}
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ToonBsdfNode::ToonBsdfNode() : BsdfNode(node_type)
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ToonBsdfNode::ToonBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_DIFFUSE_TOON_ID;
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}
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@@ -2678,7 +2678,7 @@ NODE_DEFINE(VelvetBsdfNode)
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return type;
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}
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VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(node_type)
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VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
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}
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@@ -2709,7 +2709,7 @@ NODE_DEFINE(DiffuseBsdfNode)
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return type;
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}
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DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(node_type)
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DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_DIFFUSE_ID;
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}
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@@ -2773,7 +2773,7 @@ NODE_DEFINE(PrincipledBsdfNode)
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return type;
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}
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PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(node_type)
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PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(get_node_type())
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{
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closure = CLOSURE_BSDF_PRINCIPLED_ID;
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distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
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@@ -2994,7 +2994,7 @@ NODE_DEFINE(TranslucentBsdfNode)
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return type;
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}
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TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(node_type)
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TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_TRANSLUCENT_ID;
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}
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@@ -3023,7 +3023,7 @@ NODE_DEFINE(TransparentBsdfNode)
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return type;
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}
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TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(node_type)
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TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_TRANSPARENT_ID;
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}
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@@ -3064,7 +3064,7 @@ NODE_DEFINE(SubsurfaceScatteringNode)
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return type;
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}
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SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(node_type)
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SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(get_node_type())
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{
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closure = falloff;
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}
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@@ -3106,7 +3106,7 @@ NODE_DEFINE(EmissionNode)
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return type;
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}
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EmissionNode::EmissionNode() : ShaderNode(node_type)
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EmissionNode::EmissionNode() : ShaderNode(get_node_type())
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{
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}
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@@ -3155,7 +3155,7 @@ NODE_DEFINE(BackgroundNode)
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return type;
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}
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BackgroundNode::BackgroundNode() : ShaderNode(node_type)
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BackgroundNode::BackgroundNode() : ShaderNode(get_node_type())
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{
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}
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@@ -3203,7 +3203,7 @@ NODE_DEFINE(HoldoutNode)
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return type;
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}
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HoldoutNode::HoldoutNode() : ShaderNode(node_type)
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HoldoutNode::HoldoutNode() : ShaderNode(get_node_type())
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{
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}
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@@ -3241,7 +3241,7 @@ NODE_DEFINE(AmbientOcclusionNode)
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return type;
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}
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AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(node_type)
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AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(get_node_type())
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{
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}
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@@ -3329,7 +3329,7 @@ NODE_DEFINE(AbsorptionVolumeNode)
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return type;
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}
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AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(node_type)
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AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(get_node_type())
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{
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closure = CLOSURE_VOLUME_ABSORPTION_ID;
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}
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@@ -3360,7 +3360,7 @@ NODE_DEFINE(ScatterVolumeNode)
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return type;
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}
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ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(node_type)
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ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(get_node_type())
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{
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closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
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}
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@@ -3401,7 +3401,7 @@ NODE_DEFINE(PrincipledVolumeNode)
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return type;
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}
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PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(node_type)
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PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(get_node_type())
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{
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closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
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density_attribute = ustring("density");
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@@ -3526,7 +3526,7 @@ NODE_DEFINE(PrincipledHairBsdfNode)
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return type;
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}
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PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(node_type)
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PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(get_node_type())
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{
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closure = CLOSURE_BSDF_HAIR_PRINCIPLED_ID;
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}
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@@ -3637,7 +3637,7 @@ NODE_DEFINE(HairBsdfNode)
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return type;
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}
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HairBsdfNode::HairBsdfNode() : BsdfNode(node_type)
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HairBsdfNode::HairBsdfNode() : BsdfNode(get_node_type())
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{
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closure = CLOSURE_BSDF_HAIR_REFLECTION_ID;
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}
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@@ -3677,7 +3677,7 @@ NODE_DEFINE(GeometryNode)
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return type;
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}
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GeometryNode::GeometryNode() : ShaderNode(node_type)
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GeometryNode::GeometryNode() : ShaderNode(get_node_type())
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{
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special_type = SHADER_SPECIAL_TYPE_GEOMETRY;
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}
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@@ -3824,7 +3824,7 @@ NODE_DEFINE(TextureCoordinateNode)
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return type;
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}
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TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(node_type)
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TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(get_node_type())
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{
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}
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@@ -3971,7 +3971,7 @@ NODE_DEFINE(UVMapNode)
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return type;
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}
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UVMapNode::UVMapNode() : ShaderNode(node_type)
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UVMapNode::UVMapNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4060,7 +4060,7 @@ NODE_DEFINE(LightPathNode)
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return type;
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}
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LightPathNode::LightPathNode() : ShaderNode(node_type)
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LightPathNode::LightPathNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4160,7 +4160,7 @@ NODE_DEFINE(LightFalloffNode)
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return type;
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}
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LightFalloffNode::LightFalloffNode() : ShaderNode(node_type)
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LightFalloffNode::LightFalloffNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4217,7 +4217,7 @@ NODE_DEFINE(ObjectInfoNode)
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return type;
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}
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ObjectInfoNode::ObjectInfoNode() : ShaderNode(node_type)
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ObjectInfoNode::ObjectInfoNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4275,7 +4275,7 @@ NODE_DEFINE(ParticleInfoNode)
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return type;
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}
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ParticleInfoNode::ParticleInfoNode() : ShaderNode(node_type)
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ParticleInfoNode::ParticleInfoNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4382,7 +4382,7 @@ NODE_DEFINE(HairInfoNode)
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return type;
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}
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HairInfoNode::HairInfoNode() : ShaderNode(node_type)
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HairInfoNode::HairInfoNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4457,7 +4457,7 @@ NODE_DEFINE(VolumeInfoNode)
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return type;
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}
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VolumeInfoNode::VolumeInfoNode() : ShaderNode(node_type)
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VolumeInfoNode::VolumeInfoNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4538,7 +4538,7 @@ NODE_DEFINE(VertexColorNode)
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return type;
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}
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VertexColorNode::VertexColorNode() : ShaderNode(node_type)
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VertexColorNode::VertexColorNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4619,7 +4619,7 @@ NODE_DEFINE(ValueNode)
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return type;
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}
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ValueNode::ValueNode() : ShaderNode(node_type)
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ValueNode::ValueNode() : ShaderNode(get_node_type())
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{
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}
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@@ -4653,7 +4653,7 @@ NODE_DEFINE(ColorNode)
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return type;
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}
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ColorNode::ColorNode() : ShaderNode(node_type)
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ColorNode::ColorNode() : ShaderNode(get_node_type())
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{
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}
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||||
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@@ -4692,7 +4692,7 @@ NODE_DEFINE(AddClosureNode)
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||||
return type;
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||||
}
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AddClosureNode::AddClosureNode() : ShaderNode(node_type)
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AddClosureNode::AddClosureNode() : ShaderNode(get_node_type())
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{
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special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
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||||
}
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||||
@@ -4736,7 +4736,7 @@ NODE_DEFINE(MixClosureNode)
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||||
return type;
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}
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||||
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MixClosureNode::MixClosureNode() : ShaderNode(node_type)
|
||||
MixClosureNode::MixClosureNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
|
||||
}
|
||||
@@ -4790,7 +4790,7 @@ NODE_DEFINE(MixClosureWeightNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(node_type)
|
||||
MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4827,7 +4827,7 @@ NODE_DEFINE(InvertNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
InvertNode::InvertNode() : ShaderNode(node_type)
|
||||
InvertNode::InvertNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4903,7 +4903,7 @@ NODE_DEFINE(MixNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
MixNode::MixNode() : ShaderNode(node_type)
|
||||
MixNode::MixNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4958,7 +4958,7 @@ NODE_DEFINE(CombineRGBNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
CombineRGBNode::CombineRGBNode() : ShaderNode(node_type)
|
||||
CombineRGBNode::CombineRGBNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5006,7 +5006,7 @@ NODE_DEFINE(CombineXYZNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
CombineXYZNode::CombineXYZNode() : ShaderNode(node_type)
|
||||
CombineXYZNode::CombineXYZNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5054,7 +5054,7 @@ NODE_DEFINE(CombineHSVNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
CombineHSVNode::CombineHSVNode() : ShaderNode(node_type)
|
||||
CombineHSVNode::CombineHSVNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5097,7 +5097,7 @@ NODE_DEFINE(GammaNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
GammaNode::GammaNode() : ShaderNode(node_type)
|
||||
GammaNode::GammaNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5153,7 +5153,7 @@ NODE_DEFINE(BrightContrastNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
BrightContrastNode::BrightContrastNode() : ShaderNode(node_type)
|
||||
BrightContrastNode::BrightContrastNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5198,7 +5198,7 @@ NODE_DEFINE(SeparateRGBNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
SeparateRGBNode::SeparateRGBNode() : ShaderNode(node_type)
|
||||
SeparateRGBNode::SeparateRGBNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5251,7 +5251,7 @@ NODE_DEFINE(SeparateXYZNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
SeparateXYZNode::SeparateXYZNode() : ShaderNode(node_type)
|
||||
SeparateXYZNode::SeparateXYZNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5304,7 +5304,7 @@ NODE_DEFINE(SeparateHSVNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
SeparateHSVNode::SeparateHSVNode() : ShaderNode(node_type)
|
||||
SeparateHSVNode::SeparateHSVNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5358,7 +5358,7 @@ NODE_DEFINE(HSVNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
HSVNode::HSVNode() : ShaderNode(node_type)
|
||||
HSVNode::HSVNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5401,7 +5401,7 @@ NODE_DEFINE(AttributeNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
AttributeNode::AttributeNode() : ShaderNode(node_type)
|
||||
AttributeNode::AttributeNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5489,7 +5489,7 @@ NODE_DEFINE(CameraNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
CameraNode::CameraNode() : ShaderNode(node_type)
|
||||
CameraNode::CameraNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5525,7 +5525,7 @@ NODE_DEFINE(FresnelNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
FresnelNode::FresnelNode() : ShaderNode(node_type)
|
||||
FresnelNode::FresnelNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5563,7 +5563,7 @@ NODE_DEFINE(LayerWeightNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
LayerWeightNode::LayerWeightNode() : ShaderNode(node_type)
|
||||
LayerWeightNode::LayerWeightNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5611,7 +5611,7 @@ NODE_DEFINE(WireframeNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
WireframeNode::WireframeNode() : ShaderNode(node_type)
|
||||
WireframeNode::WireframeNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5659,7 +5659,7 @@ NODE_DEFINE(WavelengthNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
WavelengthNode::WavelengthNode() : ShaderNode(node_type)
|
||||
WavelengthNode::WavelengthNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5689,7 +5689,7 @@ NODE_DEFINE(BlackbodyNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
BlackbodyNode::BlackbodyNode() : ShaderNode(node_type)
|
||||
BlackbodyNode::BlackbodyNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5728,7 +5728,7 @@ NODE_DEFINE(OutputNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
OutputNode::OutputNode() : ShaderNode(node_type)
|
||||
OutputNode::OutputNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
special_type = SHADER_SPECIAL_TYPE_OUTPUT;
|
||||
}
|
||||
@@ -5780,7 +5780,7 @@ NODE_DEFINE(MapRangeNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
MapRangeNode::MapRangeNode() : ShaderNode(node_type)
|
||||
MapRangeNode::MapRangeNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5868,7 +5868,7 @@ NODE_DEFINE(ClampNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
ClampNode::ClampNode() : ShaderNode(node_type)
|
||||
ClampNode::ClampNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5923,7 +5923,7 @@ NODE_DEFINE(OutputAOVNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
OutputAOVNode::OutputAOVNode() : ShaderNode(node_type)
|
||||
OutputAOVNode::OutputAOVNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
special_type = SHADER_SPECIAL_TYPE_OUTPUT_AOV;
|
||||
slot = -1;
|
||||
@@ -6021,7 +6021,7 @@ NODE_DEFINE(MathNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
MathNode::MathNode() : ShaderNode(node_type)
|
||||
MathNode::MathNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6124,7 +6124,7 @@ NODE_DEFINE(VectorMathNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
VectorMathNode::VectorMathNode() : ShaderNode(node_type)
|
||||
VectorMathNode::VectorMathNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6213,7 +6213,7 @@ NODE_DEFINE(VectorRotateNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
VectorRotateNode::VectorRotateNode() : ShaderNode(node_type)
|
||||
VectorRotateNode::VectorRotateNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6269,7 +6269,7 @@ NODE_DEFINE(VectorTransformNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
VectorTransformNode::VectorTransformNode() : ShaderNode(node_type)
|
||||
VectorTransformNode::VectorTransformNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6317,7 +6317,7 @@ NODE_DEFINE(BumpNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
BumpNode::BumpNode() : ShaderNode(node_type)
|
||||
BumpNode::BumpNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
special_type = SHADER_SPECIAL_TYPE_BUMP;
|
||||
}
|
||||
@@ -6464,7 +6464,7 @@ NODE_DEFINE(RGBCurvesNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
RGBCurvesNode::RGBCurvesNode() : CurvesNode(node_type)
|
||||
RGBCurvesNode::RGBCurvesNode() : CurvesNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6501,7 +6501,7 @@ NODE_DEFINE(VectorCurvesNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
VectorCurvesNode::VectorCurvesNode() : CurvesNode(node_type)
|
||||
VectorCurvesNode::VectorCurvesNode() : CurvesNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6538,7 +6538,7 @@ NODE_DEFINE(RGBRampNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
RGBRampNode::RGBRampNode() : ShaderNode(node_type)
|
||||
RGBRampNode::RGBRampNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6611,7 +6611,7 @@ NODE_DEFINE(SetNormalNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
SetNormalNode::SetNormalNode() : ShaderNode(node_type)
|
||||
SetNormalNode::SetNormalNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6733,7 +6733,7 @@ NODE_DEFINE(NormalMapNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
NormalMapNode::NormalMapNode() : ShaderNode(node_type)
|
||||
NormalMapNode::NormalMapNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6827,7 +6827,7 @@ NODE_DEFINE(TangentNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
TangentNode::TangentNode() : ShaderNode(node_type)
|
||||
TangentNode::TangentNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6897,7 +6897,7 @@ NODE_DEFINE(BevelNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
BevelNode::BevelNode() : ShaderNode(node_type)
|
||||
BevelNode::BevelNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -6942,7 +6942,7 @@ NODE_DEFINE(DisplacementNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
DisplacementNode::DisplacementNode() : ShaderNode(node_type)
|
||||
DisplacementNode::DisplacementNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -7001,7 +7001,7 @@ NODE_DEFINE(VectorDisplacementNode)
|
||||
return type;
|
||||
}
|
||||
|
||||
VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(node_type)
|
||||
VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(get_node_type())
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user