New: color picker!

With a click on the 'COL' buttons (the ones showing RGB) a menu pops up
with three colorpicking fields and a palette.
The fields are the three planar intersections of a HSV cube, each allowing
choosing in the field without the field changing.

The palette is 'modal' unfortunately (couldn't find a simple working other
method) where the button "paste to color" denotes the state that click in
palette copies to edited color, and "copy to palette" means the active
color is copied into the palette...

Todo:
- saving of palette in file
- decide whether ESC leaves without changes...
This commit is contained in:
2004-07-05 08:48:17 +00:00
parent c1ce82bd67
commit cd47cfd3d1
10 changed files with 454 additions and 54 deletions

View File

@@ -949,10 +949,10 @@ void object_panel_draw(Object *ob)
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, NULL, 0, 0, 0, 0, "");
uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4",
28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object");
uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, 0, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds");
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
@@ -1080,7 +1080,7 @@ static void object_panel_anim(Object *ob)
uiBlockEndAlign(block);
sprintf(str, "%.4f", prspeed);
uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, str, 247,40,63,31, NULL, 1.0, 0, 0, 0, "");
}
@@ -1397,13 +1397,13 @@ void effects_panel_effects(Object *ob)
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force");
uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, NULL, 1.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture");
uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, NULL, 1.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture");
uiBlockEndAlign(block);