sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... (Using cscope for LICENSE_KEY_VALID still turns up some stuff) Kent -- mein@cs.umn.edu
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@@ -158,9 +158,6 @@
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#include "DNA_armature_types.h"
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#include "BIF_poseobject.h"
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#include "license_key.h" // For functions behind the key
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/* extern Lattice *copy_lattice(Lattice *lt); */
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extern ListBase editNurb;
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extern ListBase editelems;
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@@ -1456,8 +1453,8 @@ void special_editmenu(void)
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// Get the active object mesh.
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Mesh *me= get_mesh(OBACT);
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// If the active object is a mesh and license key valid..
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if(me && LICENSE_KEY_VALID) {
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// If the active object is a mesh...
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if (me) {
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// Bring up a little menu with the boolean operation choices on.
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nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");
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