sgefants patch to remove the License Key stuff.

(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-06 19:48:37 +00:00
parent fd05cdbaad
commit cd4a60f536
17 changed files with 1022 additions and 1218 deletions

View File

@@ -158,9 +158,6 @@
#include "DNA_armature_types.h"
#include "BIF_poseobject.h"
#include "license_key.h" // For functions behind the key
/* extern Lattice *copy_lattice(Lattice *lt); */
extern ListBase editNurb;
extern ListBase editelems;
@@ -1456,8 +1453,8 @@ void special_editmenu(void)
// Get the active object mesh.
Mesh *me= get_mesh(OBACT);
// If the active object is a mesh and license key valid..
if(me && LICENSE_KEY_VALID) {
// If the active object is a mesh...
if (me) {
// Bring up a little menu with the boolean operation choices on.
nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");