sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... (Using cscope for LICENSE_KEY_VALID still turns up some stuff) Kent -- mein@cs.umn.edu
This commit is contained in:
@@ -88,9 +88,6 @@
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#include "interface.h"
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#include "nla.h" /* For __NLA : Important, do not remove */
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#include "license_key.h"
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extern int LICENSE_KEY_VALID;
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#define B_DIFF 1
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#define B_ADD_PROP 2701
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#define B_CHANGE_PROP 2702
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@@ -694,39 +691,20 @@ static char *actuator_name(int type)
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static char *actuator_pup(Object *owner)
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{
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if (LICENSE_KEY_VALID)
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switch (owner->type)
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{
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switch (owner->type)
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{
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case OB_ARMATURE:
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return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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break;
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default:
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return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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}
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case OB_ARMATURE:
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return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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break;
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default:
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return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
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"|Visibility %x18";
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}
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else
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{
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switch (owner->type)
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{
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case OB_ARMATURE:
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return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|Visibility %x18";
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break;
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default:
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return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
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"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
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"|Scene %x11|Random %x13|Message %x14|Visibility %x18";
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}
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}
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}
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