sgefants patch to remove the License Key stuff.

(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-06 19:48:37 +00:00
parent fd05cdbaad
commit cd4a60f536
17 changed files with 1022 additions and 1218 deletions

View File

@@ -98,7 +98,6 @@
#include "IMB_imbuf_types.h"
#include "mydevice.h"
#include "license_key.h"
#include "BIF_poseobject.h"
@@ -189,7 +188,7 @@ void schrijfplaatje(char *name)
else printf("no zbuf\n");
}
}
else if((R.r.imtype==R_PNG) && (LICENSE_KEY_VALID)) {
else if(R.r.imtype==R_PNG) {
ibuf->ftype= PNG;
}
else if((R.r.imtype==R_TARGA) || (R.r.imtype==R_PNG)) {
@@ -454,9 +453,7 @@ int save_image_filesel_str(char *str)
{
switch(G.scene->r.imtype) {
case R_PNG:
if (LICENSE_KEY_VALID) {
strcpy(str, "SAVE PNG"); return 1;
}
strcpy(str, "SAVE PNG"); return 1;
case R_TARGA:
strcpy(str, "SAVE TARGA"); return 1;
case R_RAWTGA: