sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir) But its a big step in the right direction if it doesn't enable all of the functionatlity already... (Using cscope for LICENSE_KEY_VALID still turns up some stuff) Kent -- mein@cs.umn.edu
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@@ -98,7 +98,6 @@
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#include "IMB_imbuf_types.h"
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#include "mydevice.h"
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#include "license_key.h"
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#include "BIF_poseobject.h"
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@@ -189,7 +188,7 @@ void schrijfplaatje(char *name)
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else printf("no zbuf\n");
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}
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}
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else if((R.r.imtype==R_PNG) && (LICENSE_KEY_VALID)) {
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else if(R.r.imtype==R_PNG) {
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ibuf->ftype= PNG;
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}
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else if((R.r.imtype==R_TARGA) || (R.r.imtype==R_PNG)) {
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@@ -454,9 +453,7 @@ int save_image_filesel_str(char *str)
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{
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switch(G.scene->r.imtype) {
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case R_PNG:
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if (LICENSE_KEY_VALID) {
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strcpy(str, "SAVE PNG"); return 1;
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}
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strcpy(str, "SAVE PNG"); return 1;
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case R_TARGA:
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strcpy(str, "SAVE TARGA"); return 1;
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case R_RAWTGA:
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