style cleanup: more nodes
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@@ -29,11 +29,12 @@ extern "C" {
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#include "DNA_mask_types.h"
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}
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MaskNode::MaskNode(bNode *editorNode): Node(editorNode)
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MaskNode::MaskNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
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void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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const RenderData *data = &context->getScene()->r;
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@@ -54,7 +55,7 @@ void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * c
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operation->setMask(mask);
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operation->setFramenumber(context->getFramenumber());
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operation->setSmooth((bool)editorNode->custom1);
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operation->setSmooth((bool)editorNode->custom1);
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graph->addOperation(operation);
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}
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