style cleanup: more nodes

This commit is contained in:
2012-06-15 17:57:39 +00:00
parent 687b6e5447
commit cde4d72848
110 changed files with 593 additions and 474 deletions

View File

@@ -47,14 +47,15 @@
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"
RenderLayersNode::RenderLayersNode(bNode *editorNode): Node(editorNode)
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputSocketNumber, RenderLayersBaseProg * operation)
void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputSocketNumber, RenderLayersBaseProg *operation)
{
OutputSocket *outputSocket = this->getOutputSocket(outputSocketNumber);
Scene *scene = (Scene*)this->getbNode()->id;
Scene *scene = (Scene *)this->getbNode()->id;
short layerId = this->getbNode()->custom1;
if (outputSocket->isConnected()) {
@@ -79,7 +80,7 @@ void RenderLayersNode::testSocketConnection(ExecutionSystem *system, int outputS
}
}
void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
void RenderLayersNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
testSocketConnection(graph, 0, new RenderLayersColourProg());
testSocketConnection(graph, 1, new RenderLayersAlphaProg());