Layers: use IDProperty and override collection properties system

First this replace a custom data struct with IDProperty, and use
IDProperty group merge and copying functions. Which means that a collection
property setting is only created if necessary.

This implements the "Layer Collection settings" override system, as
suggested in the "Override Manifesto" document.

The core is working, with Scene, LayerCollection and Object using a
single IDProperty to store all the render settings data. Next step is to
migrate this to depsgraph.

Note: Clay engine "ssao_samples" was hardcoded to 32 for now. It will come
back as part of "Workspace Settings" later.

Many thanks for Bastien Montagne for the help with the UI template
nightmare ;)

Differential Revision: https://developer.blender.org/D2563
This commit is contained in:
Dalai Felinto
2017-03-30 17:01:23 +02:00
parent 98e69631b0
commit ce3c7e8ff5
34 changed files with 666 additions and 1485 deletions

View File

@@ -3949,7 +3949,6 @@ static void lib_link_material(FileData *fd, Main *main)
static void direct_link_material(FileData *fd, Material *ma)
{
int a;
MaterialEngineSettings *mes;
ma->adt = newdataadr(fd, ma->adt);
direct_link_animdata(fd, ma->adt);
@@ -3970,11 +3969,6 @@ static void direct_link_material(FileData *fd, Material *ma)
ma->preview = direct_link_preview_image(fd, ma->preview);
BLI_listbase_clear(&ma->gpumaterial);
link_list(fd, &ma->engines_settings);
for (mes = ma->engines_settings.first; mes; mes = mes->next) {
mes->data = newdataadr(fd, mes->data);
}
}
/* ************ READ PARTICLE SETTINGS ***************** */
@@ -5592,7 +5586,6 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->bb = NULL;
ob->derivedDeform = NULL;
ob->derivedFinal = NULL;
BLI_listbase_clear(&ob->collection_settings);
BLI_listbase_clear(&ob->gpulamp);
link_list(fd, &ob->pc_ids);
@@ -5610,6 +5603,9 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->currentlod = ob->lodlevels.first;
ob->preview = direct_link_preview_image(fd, ob->preview);
ob->collection_properties = newdataadr(fd, ob->collection_properties);
IDP_DirectLinkGroup_OrFree(&ob->collection_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
}
/* ************ READ SCENE ***************** */
@@ -5961,14 +5957,6 @@ static void direct_link_scene_collection(FileData *fd, SceneCollection *sc)
}
}
static void direct_link_engine_settings(FileData *fd, ListBase *lb)
{
link_list(fd, lb);
for (CollectionEngineSettings *ces = lb->first; ces; ces = ces->next) {
link_list(fd, &ces->properties);
}
}
static void direct_link_layer_collections(FileData *fd, ListBase *lb)
{
link_list(fd, lb);
@@ -5983,9 +5971,10 @@ static void direct_link_layer_collections(FileData *fd, ListBase *lb)
link_list(fd, &lc->overrides);
direct_link_engine_settings(fd, &lc->engine_settings);
direct_link_engine_settings(fd, &lc->mode_settings);
if (lc->properties) {
lc->properties = newdataadr(fd, lc->properties);
IDP_DirectLinkGroup_OrFree(&lc->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
}
direct_link_layer_collections(fd, &lc->layer_collections);
}
@@ -5999,7 +5988,6 @@ static void direct_link_scene(FileData *fd, Scene *sce)
RigidBodyWorld *rbw;
SceneLayer *sl;
SceneRenderLayer *srl;
RenderEngineSettings *res;
sce->theDag = NULL;
sce->depsgraph = NULL;
@@ -6266,10 +6254,8 @@ static void direct_link_scene(FileData *fd, Scene *sce)
BKE_scene_layer_base_flag_recalculate(sl);
}
link_list(fd, &sce->engines_settings);
for (res = sce->engines_settings.first; res; res = res->next) {
res->data = newdataadr(fd, res->data);
}
sce->collection_properties = newdataadr(fd, sce->collection_properties);
IDP_DirectLinkGroup_OrFree(&sce->collection_properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
}
/* ************ READ WM ***************** */

View File

@@ -37,6 +37,7 @@
#include "BKE_blender.h"
#include "BKE_collection.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_scene.h"
@@ -211,11 +212,6 @@ void do_versions_after_linking_280(Main *main)
}
}
static void blo_do_version_temporary(Main *main)
{
BKE_scene_layer_doversion_update(main);
}
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
@@ -227,7 +223,19 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
/* temporary validation of 280 files for layers */
blo_do_version_temporary(main);
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "IDProperty", "collection_properties")) {
IDPropertyTemplate val = {0};
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
scene->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_layer_collection_engine_settings_create(scene->collection_properties);
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Object", "IDProperty", "collection_properties")) {
IDPropertyTemplate val = {0};
for (Object *ob = main->object.first; ob; ob = ob->id.next) {
ob->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
}
}
}
}

View File

@@ -1921,6 +1921,10 @@ static void write_object(WriteData *wd, Object *ob)
writelist(wd, DATA, LodLevel, &ob->lodlevels);
write_previews(wd, ob->preview);
if (ob->collection_properties) {
IDP_WriteProperty(ob->collection_properties, wd);
}
}
}
@@ -2402,21 +2406,6 @@ static void write_texture(WriteData *wd, Tex *tex)
}
}
static void write_material_engines_settings(WriteData *wd, ListBase *lb)
{
for (MaterialEngineSettings *res = lb->first; res; res = res->next) {
writestruct(wd, DATA, MaterialEngineSettings, 1, res);
if (STREQ(res->name, RE_engine_id_BLENDER_CLAY)) {
writestruct(wd, DATA, MaterialEngineSettingsClay, 1, res->data);
}
else {
/* No engine matched */
/* error: don't know how to write this file */
}
}
}
static void write_material(WriteData *wd, Material *ma)
{
if (ma->id.us > 0 || wd->current) {
@@ -2448,8 +2437,6 @@ static void write_material(WriteData *wd, Material *ma)
}
write_previews(wd, ma->preview);
write_material_engines_settings(wd, &ma->engines_settings);
}
}
@@ -2565,29 +2552,6 @@ static void write_scene_collection(WriteData *wd, SceneCollection *sc)
}
}
static void write_collection_engine_settings(WriteData *wd, ListBase *lb)
{
for (CollectionEngineSettings *ces = lb->first; ces; ces = ces->next) {
writestruct(wd, DATA, CollectionEngineSettings, 1, ces);
for (CollectionEngineProperty *prop = ces->properties.first; prop; prop = prop->next) {
switch (prop->type) {
case COLLECTION_PROP_TYPE_FLOAT:
writestruct(wd, DATA, CollectionEnginePropertyFloat, 1, prop);
break;
case COLLECTION_PROP_TYPE_INT:
writestruct(wd, DATA, CollectionEnginePropertyInt, 1, prop);
break;
case COLLECTION_PROP_TYPE_BOOL:
writestruct(wd, DATA, CollectionEnginePropertyBool, 1, prop);
break;
default:
; /* error: don't know how to write this file */
}
}
}
}
static void write_layer_collections(WriteData *wd, ListBase *lb)
{
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
@@ -2596,29 +2560,14 @@ static void write_layer_collections(WriteData *wd, ListBase *lb)
writelist(wd, DATA, LinkData, &lc->object_bases);
writelist(wd, DATA, CollectionOverride, &lc->overrides);
write_collection_engine_settings(wd, &lc->engine_settings);
write_collection_engine_settings(wd, &lc->mode_settings);
if (lc->properties) {
IDP_WriteProperty(lc->properties, wd);
}
write_layer_collections(wd, &lc->layer_collections);
}
}
static void write_render_engines_settings(WriteData *wd, ListBase *lb)
{
for (RenderEngineSettings *res = lb->first; res; res = res->next) {
writestruct(wd, DATA, RenderEngineSettings, 1, res);
if (STREQ(res->name, RE_engine_id_BLENDER_CLAY)) {
writestruct(wd, DATA, RenderEngineSettingsClay, 1, res->data);
}
else {
/* No engine matched */
/* error: don't know how to write this file */
}
}
}
static void write_scene(WriteData *wd, Scene *sce)
{
/* write LibData */
@@ -2830,7 +2779,9 @@ static void write_scene(WriteData *wd, Scene *sce)
write_layer_collections(wd, &sl->layer_collections);
}
write_render_engines_settings(wd, &sce->engines_settings);
if (sce->collection_properties) {
IDP_WriteProperty(sce->collection_properties, wd);
}
}
static void write_gpencil(WriteData *wd, bGPdata *gpd)