* Joystick sensor is now only triggered from events of the selected type.
* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)
This commit is contained in:
@@ -433,8 +433,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
|
||||
{
|
||||
gamesensor = new SCA_KeyboardSensor(eventmgr,
|
||||
gReverseKeyTranslateTable[blenderkeybdsensor->key],
|
||||
blenderkeybdsensor->qual,
|
||||
blenderkeybdsensor->qual2,
|
||||
gReverseKeyTranslateTable[blenderkeybdsensor->qual],
|
||||
gReverseKeyTranslateTable[blenderkeybdsensor->qual2],
|
||||
(blenderkeybdsensor->type == SENS_ALL_KEYS),
|
||||
blenderkeybdsensor->targetName,
|
||||
blenderkeybdsensor->toggleName,
|
||||
|
||||
Reference in New Issue
Block a user