* Joystick sensor is now only triggered from events of the selected type.

* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)
This commit is contained in:
2008-10-08 03:16:19 +00:00
parent b8c294d323
commit ce4162c9a1
7 changed files with 158 additions and 57 deletions

View File

@@ -433,8 +433,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
{
gamesensor = new SCA_KeyboardSensor(eventmgr,
gReverseKeyTranslateTable[blenderkeybdsensor->key],
blenderkeybdsensor->qual,
blenderkeybdsensor->qual2,
gReverseKeyTranslateTable[blenderkeybdsensor->qual],
gReverseKeyTranslateTable[blenderkeybdsensor->qual2],
(blenderkeybdsensor->type == SENS_ALL_KEYS),
blenderkeybdsensor->targetName,
blenderkeybdsensor->toggleName,