classic compile error: GLEW_STATIC needs to be define when we use opengl functions
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@@ -18,7 +18,7 @@ sources = env.Glob('bmesh/*.c')
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env.BlenderLib( libname = 'bf_python_bmesh', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165])
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env.BlenderLib( libname = 'bf_python_bmesh', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165])
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# generic
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# generic
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defs = []
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defs = ['GLEW_STATIC']
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if is_debug:
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if is_debug:
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defs.append('_DEBUG')
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defs.append('_DEBUG')
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@@ -46,4 +46,6 @@ set(SRC
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py_capi_utils.h
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py_capi_utils.h
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)
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)
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add_definitions(-DGLEW_STATIC)
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blender_add_lib(bf_python_ext "${SRC}" "${INC}" "${INC_SYS}")
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blender_add_lib(bf_python_ext "${SRC}" "${INC}" "${INC_SYS}")
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