Small material assigning feature:
in EditButtons, panel "Links and Materials", there's now a browse button to directly assign a material to selected faces. It does: - check if material was already in one of the 'slots' of the object - if so, then use this as index to assign - if not, then add a new slot, and assign the new index
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@@ -370,6 +370,7 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
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#define B_DOCENTER 2015
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#define B_DOCENTERNEW 2016
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#define B_DOCENTERCURSOR 2017
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#define B_MATASS_BROWSE 2018
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/* 20 values! */
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#define B_OBLAY 2019
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@@ -381,6 +382,7 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
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#define B_PREVKEY 2045
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#define B_NEXTKEY 2046
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#define B_LOCKKEY 2047
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#define B_MATCOL2 2048
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#define B_MESHBUTS 2090
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