de-duplicate parent loop checking function
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@@ -120,6 +120,8 @@ void BKE_scene_foreach_display_point(
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const short flag,
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void (*func_cb)(const float[3], void *), void *user_data);
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int BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
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void solve_tracking (struct Object *ob, float targetmat[][4]);
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int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
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