- experiment: changed drawing style of Panels to minimal and fully
transparant. - converted the Texture buttons, they're nice too!
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@@ -6167,12 +6167,12 @@ int uiNewPanel(ScrArea *sa, uiBlock *block, char *panelname, char *tabname, int
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block->panel= pa;
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pa->active= 1;
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if(block->panel->paneltab) return 0;
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if(block->panel->flag & PNL_CLOSED) return 0;
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/* clear global */
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panel_tabbed= group_tabbed= NULL;
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if(block->panel->paneltab) return 0;
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if(block->panel->flag & PNL_CLOSED) return 0;
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return 1;
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}
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@@ -6404,7 +6404,7 @@ static void ui_draw_panel_header(uiBlock *block)
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/* active tab */
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uiSetRoundBox(15);
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glColor3ub(140, 140, 147);
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uiRoundBox(PNL_ICON+a*width, panel->sizey+3, PNL_ICON+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
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uiRoundBox(2+PNL_ICON+a*width, panel->sizey+3, PNL_ICON+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
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glColor3ub(255,255,255);
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glRasterPos2f(10+PNL_ICON+a*width, panel->sizey+5);
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@@ -6458,18 +6458,21 @@ static void ui_draw_panel(uiBlock *block)
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else {
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uiSetRoundBox(3);
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glColor3ub(160, 160, 167);
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uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 10);
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//glColor3ub(160, 160, 167);
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//uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 10);
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glColor3ub(218, 218, 218);
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uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 10);
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glColor3ub(198, 198, 198);
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glRectf(block->minx, block->miny, block->maxx, block->maxy);
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//glRectf(block->minx, block->miny, block->maxx, block->maxy);
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if(G.buts->align) {
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glColor3ub(206, 206, 206);
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if(G.buts->align==BUT_HORIZONTAL) ui_set_panel_pattern('h');
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else ui_set_panel_pattern('v');
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glRectf(block->minx, block->miny, block->maxx, block->maxy);
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//glRectf(block->minx, block->miny, block->maxx, block->maxy);
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glDisable(GL_POLYGON_STIPPLE);
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}
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