Cleanup: code comments punctuation / spacing
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@@ -167,9 +167,9 @@ void weightvg_do_mask(const ModifierEvalContext *ctx,
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const int numVerts = mesh->totvert;
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/* Use new generic get_texture_coords, but do not modify our DNA struct for it...
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* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
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* What e.g. if a modifier wants to use several textures ?
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* Why use only v_co, and not MVert (or both) ?
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* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters?
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* What e.g. if a modifier wants to use several textures?
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* Why use only v_co, and not MVert (or both)?
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*/
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t_map.texture = texture;
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t_map.map_object = tex_map_object;
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