Cleanup: style
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@@ -222,7 +222,7 @@ public:
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int v = y;
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this->wrap_pixel(u, v, extend_x, extend_y);
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const int offset = (this->m_width * y + x) * this->m_num_channels;
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float* buffer = &this->m_buffer[offset];
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float *buffer = &this->m_buffer[offset];
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memcpy(result, buffer, sizeof(float) * this->m_num_channels);
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}
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}
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