Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds: * A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.). * The ability for addons to feature translations, using the (un)register functions of above module. * Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...). Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it. Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
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@@ -49,6 +49,7 @@ set(SRC
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bpy_app_ffmpeg.c
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bpy_app_build_options.c
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bpy_app_handlers.c
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bpy_app_translations.c
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bpy_driver.c
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bpy_interface.c
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bpy_interface_atexit.c
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@@ -72,6 +73,7 @@ set(SRC
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bpy_app_ffmpeg.h
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bpy_app_build_options.h
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bpy_app_handlers.h
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bpy_app_translations.h
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bpy_driver.h
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bpy_intern_string.h
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bpy_library.h
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