change monospace font to be an extern, not good final design but better then loading the same font 3 times.
need to load twice still because render may use the font in a thread.
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@@ -39,18 +39,10 @@
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#include "textview.h"
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static int mono= -1; // XXX needs proper storage and change all the BLF_* here!
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static void console_font_begin(TextViewContext *sc)
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{
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if(mono == -1) {
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mono= BLF_load_mem("monospace", (unsigned char*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
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}
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BLF_aspect(mono, 1.0);
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BLF_size(mono, sc->lheight-2, 72);
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BLF_aspect(blf_mono_font, 1.0);
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BLF_size(blf_mono_font, sc->lheight-2, 72);
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}
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typedef struct ConsoleDrawContext {
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@@ -95,6 +87,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str
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int rct_ofs= cdc->lheight/4;
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int tot_lines = (str_len/cdc->console_width)+1; /* total number of lines for wrapping */
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int y_next = (str_len > cdc->console_width) ? cdc->xy[1]+cdc->lheight*tot_lines : cdc->xy[1]+cdc->lheight;
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const int mono= blf_mono_font;
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/* just advance the height */
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if(cdc->draw==0) {
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@@ -228,6 +221,7 @@ int textview_draw(TextViewContext *tvc, int draw, int mval[2], void **mouse_pick
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int xy[2], y_prev;
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int sel[2]= {-1, -1}; /* defaults disabled */
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unsigned char fg[3], bg[3];
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const int mono= blf_mono_font;
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console_font_begin(tvc);
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