Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
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@@ -3399,6 +3399,7 @@ static void registerShaderNodes(void)
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register_node_type_sh_value();
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register_node_type_sh_rgb();
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register_node_type_sh_wireframe();
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register_node_type_sh_wavelength();
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register_node_type_sh_mix_rgb();
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register_node_type_sh_valtorgb();
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register_node_type_sh_rgbtobw();
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