- Fix for Wkey menu in WeightPaint modus; it didn't work when the armature
is a modifier only (Armature not parented to Mesh). Note; if multiple Modifier/Armatures work, it uses only the first still. - Armature option 'draw axes' now scales axes to 0.25 of bone length.
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@@ -1999,7 +1999,8 @@ void special_editmenu(void)
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}
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}
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else if(G.f & G_WEIGHTPAINT) {
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if(ob->parent && (ob->parent->flag & OB_POSEMODE)) {
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Object *par= modifiers_isDeformedByArmature(ob);
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if(par && (par->flag & OB_POSEMODE)) {
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nr= pupmenu("Specials%t|Apply Bone Envelopes to VertexGroups %x1");
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if(nr==1) {
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Mesh *me= ob->data;
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