- Fix for Wkey menu in WeightPaint modus; it didn't work when the armature
is a modifier only (Armature not parented to Mesh). Note; if multiple Modifier/Armatures work, it uses only the first still. - Armature option 'draw axes' now scales axes to 0.25 of bone length.
This commit is contained in:
@@ -39,6 +39,7 @@
|
||||
#include "DNA_constraint_types.h"
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_modifier_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
@@ -52,6 +53,7 @@
|
||||
#include "BKE_DerivedMesh.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_modifier.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_utildefines.h"
|
||||
|
||||
@@ -609,7 +611,7 @@ void pose_adds_vgroups(Object *meshobj)
|
||||
{
|
||||
struct vgroup_map map;
|
||||
DerivedMesh *dm;
|
||||
Object *poseobj= meshobj->parent;
|
||||
Object *poseobj= modifiers_isDeformedByArmature(meshobj);
|
||||
bPoseChannel *pchan;
|
||||
Bone *bone;
|
||||
bDeformGroup *dg;
|
||||
|
||||
Reference in New Issue
Block a user