style cleanup
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@@ -1848,7 +1848,7 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
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TransformVars *transform = (TransformVars *)seq->effectdata;
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float scale_x, scale_y, translate_x, translate_y, rotate_radians;
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// Scale
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/* Scale */
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if (transform->uniform_scale) {
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scale_x = scale_y = transform->ScalexIni;
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}
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@@ -1857,7 +1857,7 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
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scale_y = transform->ScaleyIni;
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}
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// Translate
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/* Translate */
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if (!transform->percent) {
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float rd_s = (scene->r.size / 100.0f);
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@@ -1868,8 +1868,8 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
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translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
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translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
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}
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// Rotate
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/* Rotate */
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rotate_radians = DEG2RADF(transform->rotIni);
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transform_image(x, y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
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