style cleanup
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@@ -718,7 +718,7 @@ static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con,
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unit_m4(invmat);
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/* try to find a pose channel - assume that this is the constraint owner */
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// TODO: get from context instead?
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/* TODO: get from context instead? */
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if (ob && ob->pose)
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pchan = BKE_pose_channel_active(ob);
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@@ -974,7 +974,7 @@ void ED_object_constraint_set_active(Object *ob, bConstraint *con)
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ListBase *lb = get_constraint_lb(ob, con, NULL);
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/* lets be nice and escape if its active already */
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// NOTE: this assumes that the stack doesn't have other active ones set...
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/* NOTE: this assumes that the stack doesn't have other active ones set... */
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if ((lb && con) && (con->flag & CONSTRAINT_ACTIVE))
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return;
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@@ -1787,7 +1787,7 @@ static int pose_ik_clear_exec(bContext *C, wmOperator *UNUSED(op))
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{
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bConstraint *con, *next;
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// TODO: should we be checking if these contraints were local before we try and remove them?
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/* TODO: should we be checking if these contraints were local before we try and remove them? */
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for (con = pchan->constraints.first; con; con = next) {
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next = con->next;
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if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
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