ICVS: ----------------------------------------------------------------------
import OBJ dosnt raise a Py Error when no image is given for a material export FBX works much better, tested 179 models and dosnt crash on any now. tested import export with large scene, 375,000 tri's. Mesh.py doc note about UV coords,, editmesh_add minor typo
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@@ -198,6 +198,7 @@ class MVert:
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v.no= no
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@type no: vector
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@ivar uvco: The vertex texture "sticky" coordinates (x, y),
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B{Note}: These are not seen in the UV editor and they are not a part of UV a UVLayer. Use face UV's for that.
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if present. Available for MVerts only.
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Use L{Mesh.vertexUV} to test for presence before trying to access;
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otherwise an exception will may be thrown.
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