Fix Mesh Filter deformation axis UI layout
This uses a single row for the three axis instead of a row per axis. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D8581
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@@ -1260,7 +1260,8 @@ class _defs_sculpt:
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props = tool.operator_properties("sculpt.mesh_filter")
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props = tool.operator_properties("sculpt.mesh_filter")
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layout.prop(props, "type", expand=False)
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layout.prop(props, "type", expand=False)
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layout.prop(props, "strength")
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layout.prop(props, "strength")
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layout.prop(props, "deform_axis")
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row = layout.row(align=True)
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row.prop(props, "deform_axis")
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layout.prop(props, "use_face_sets")
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layout.prop(props, "use_face_sets")
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if props.type == 'SURFACE_SMOOTH':
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if props.type == 'SURFACE_SMOOTH':
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layout.prop(props, "surface_smooth_shape_preservation", expand=False)
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layout.prop(props, "surface_smooth_shape_preservation", expand=False)
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