Compositing workflow goodie; each 'render result' node now has a button

option to re-render that specific node. Also works for nodes using other
scenes.
This commit is contained in:
2006-03-07 21:26:37 +00:00
parent 48f6e94036
commit d0011f3318
9 changed files with 136 additions and 57 deletions

View File

@@ -110,7 +110,7 @@ static void save_rendered_image_cb_real(char *name, int zbuf)
RenderResult rres;
ImBuf *ibuf;
RE_GetResultImage(RE_GetRender("Render"), &rres);
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
waitcursor(1); /* from screen.c */
@@ -207,7 +207,7 @@ void save_image_filesel_str(char *str)
/* calls fileselect if zbuf is set we are rendering the zbuffer */
void BIF_save_rendered_image_fs(int zbuf)
{
RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name));
if(!rr) {
error("No image rendered");