Compositing workflow goodie; each 'render result' node now has a button
option to re-render that specific node. Also works for nodes using other scenes.
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@@ -110,7 +110,7 @@ static void save_rendered_image_cb_real(char *name, int zbuf)
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RenderResult rres;
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ImBuf *ibuf;
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RE_GetResultImage(RE_GetRender("Render"), &rres);
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RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
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waitcursor(1); /* from screen.c */
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@@ -207,7 +207,7 @@ void save_image_filesel_str(char *str)
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/* calls fileselect if zbuf is set we are rendering the zbuffer */
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void BIF_save_rendered_image_fs(int zbuf)
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{
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RenderResult *rr= RE_GetResult(RE_GetRender("Render"));
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RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name));
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if(!rr) {
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error("No image rendered");
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