3D View: add pixelsize function w/o UI scale
This commit is contained in:
@@ -216,6 +216,7 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
|
|||||||
eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
|
eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
|
||||||
|
|
||||||
float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
|
float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
|
||||||
|
float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]);
|
||||||
|
|
||||||
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
|
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
|
||||||
bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
|
bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
|
||||||
|
|||||||
@@ -283,6 +283,11 @@ float ED_view3d_pixel_size(const RegionView3D *rv3d, const float co[3])
|
|||||||
return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
|
return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float ED_view3d_pixel_size_no_ui_scale(const RegionView3D *rv3d, const float co[3])
|
||||||
|
{
|
||||||
|
return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
|
* Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
|
||||||
*/
|
*/
|
||||||
|
|||||||
Reference in New Issue
Block a user