3D View: add pixelsize function w/o UI scale

This commit is contained in:
2018-05-25 10:00:33 +02:00
parent 5e2f9c5c67
commit d02335a195
2 changed files with 6 additions and 0 deletions

View File

@@ -216,6 +216,7 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]); float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]);
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip); float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]); bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);

View File

@@ -283,6 +283,11 @@ float ED_view3d_pixel_size(const RegionView3D *rv3d, const float co[3])
return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize; return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
} }
float ED_view3d_pixel_size_no_ui_scale(const RegionView3D *rv3d, const float co[3])
{
return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize;
}
/** /**
* Calculate a depth value from \a co, use with #ED_view3d_win_to_delta * Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
*/ */