3D View: add pixelsize function w/o UI scale
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@@ -216,6 +216,7 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
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eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
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float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
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float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]);
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float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
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bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
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@@ -283,6 +283,11 @@ float ED_view3d_pixel_size(const RegionView3D *rv3d, const float co[3])
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return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
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}
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float ED_view3d_pixel_size_no_ui_scale(const RegionView3D *rv3d, const float co[3])
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{
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return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize;
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}
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/**
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* Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
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*/
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