Cleanup: spelling, correct comments
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@@ -607,12 +607,12 @@ PyDoc_STRVAR(
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" ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array`` and "
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"``GL_ARB_shader_draw_parameters``.\n"
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"\n"
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" To debug shaders, use the --debug-gpu-shaders command line option"
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" to see full GLSL shader compilation and linking errors.\n"
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" To debug shaders, use the ``--debug-gpu-shaders`` command line option "
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"to see full GLSL shader compilation and linking errors.\n"
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"\n"
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" For drawing user interface elements and gizmos, use "
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" ``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)``"
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" to transform the output sRGB colors to the framebuffer colorspace."
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"``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)`` "
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"to transform the output sRGB colors to the frame-buffer color-space."
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"\n"
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" :param vertexcode: Vertex shader code.\n"
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" :type vertexcode: str\n"
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