Randomness factor for hair bending stiffness.

This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)

Conflicts:
	source/blender/blenkernel/intern/particle_system.c
	source/blender/physics/intern/BPH_mass_spring.cpp
This commit is contained in:
2014-11-17 19:44:42 +01:00
parent 64a4d4ed25
commit d031831a05
10 changed files with 65 additions and 35 deletions

View File

@@ -2993,11 +2993,12 @@ static MDeformVert *hair_set_pinning(MDeformVert *dvert, float weight)
return dvert;
}
static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int totedge, DerivedMesh **r_dm, ClothHairRoot **r_roots)
static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int totedge, DerivedMesh **r_dm, ClothHairData **r_hairdata)
{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
DerivedMesh *dm;
ClothHairRoot *roots;
ClothHairData *hairdata;
MVert *mvert;
MEdge *medge;
MDeformVert *dvert;
@@ -3016,9 +3017,9 @@ static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int
medge = CDDM_get_edges(dm);
dvert = DM_get_vert_data_layer(dm, CD_MDEFORMVERT);
roots = *r_roots;
if (!roots) {
*r_roots = roots = MEM_mallocN(sizeof(ClothHairRoot) * totpoint, "hair roots");
hairdata = *r_hairdata;
if (!hairdata) {
*r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
}
/* calculate maximum segment length */
@@ -3037,6 +3038,7 @@ static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int
hair_index = 1;
LOOP_PARTICLES {
float root_mat[4][4];
float bending_stiffness;
bool use_hair;
pa->hair_index = hair_index;
@@ -3046,8 +3048,10 @@ static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int
mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
normalize_m4(root_mat);
bending_stiffness = 1.0f - part->bending_random * psys_frand(psys, p + 666);
for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
ClothHairRoot *root;
ClothHairData *hair;
float *co, *co_next;
co = key->co;
@@ -3055,9 +3059,11 @@ static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int
/* create fake root before actual root to resist bending */
if (k==0) {
root = &psys->clmd->roots[pa->hair_index - 1];
copy_v3_v3(root->loc, root_mat[3]);
copy_m3_m4(root->rot, root_mat);
hair = &psys->clmd->hairdata[pa->hair_index - 1];
copy_v3_v3(hair->loc, root_mat[3]);
copy_m3_m4(hair->rot, root_mat);
hair->bending_stiffness = bending_stiffness;
add_v3_v3v3(mvert->co, co, co);
sub_v3_v3(mvert->co, co_next);
@@ -3073,9 +3079,11 @@ static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int
}
/* store root transform in cloth data */
root = &psys->clmd->roots[pa->hair_index + k];
copy_v3_v3(root->loc, root_mat[3]);
copy_m3_m4(root->rot, root_mat);
hair = &psys->clmd->hairdata[pa->hair_index + k];
copy_v3_v3(hair->loc, root_mat[3]);
copy_m3_m4(hair->rot, root_mat);
hair->bending_stiffness = bending_stiffness;
copy_v3_v3(mvert->co, co);
mul_m4_v3(hairmat, mvert->co);
@@ -3137,14 +3145,14 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
}
}
if (!psys->hair_in_dm || !psys->clmd->roots || realloc_roots) {
if (psys->clmd->roots) {
MEM_freeN(psys->clmd->roots);
psys->clmd->roots = NULL;
if (!psys->hair_in_dm || !psys->clmd->hairdata || realloc_roots) {
if (psys->clmd->hairdata) {
MEM_freeN(psys->clmd->hairdata);
psys->clmd->hairdata = NULL;
}
}
hair_create_input_dm(sim, totpoint, totedge, &psys->hair_in_dm, &psys->clmd->roots);
hair_create_input_dm(sim, totpoint, totedge, &psys->hair_in_dm, &psys->clmd->hairdata);
if (psys->hair_out_dm)
psys->hair_out_dm->release(psys->hair_out_dm);