Cleanup: Remove hardcoded values and rename keyframe shape shaders
No functional change. The shader is complicated by itself, having hardcoded values makes it even more cryptic. I also renamed the shader because the shader is not for the keyfarme diamond only, but for all the keyframe shapes. Differential Revision: https://developer.blender.org/D12615
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@@ -309,7 +309,7 @@ static void vicon_keytype_draw_wrapper(
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sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
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GPU_program_point_size(true);
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immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
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immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
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immUniform1f("outline_scale", 1.0f);
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immUniform2f("ViewportSize", -1.0f, -1.0f);
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immBegin(GPU_PRIM_POINTS, 1);
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