3D View: use full opacity by default

Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.
This commit is contained in:
2019-01-04 08:21:07 +11:00
parent 5958dd4098
commit d068c6017c
3 changed files with 6 additions and 7 deletions

View File

@@ -1769,11 +1769,10 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
if (sl->spacetype == SPACE_VIEW3D) {
enum { V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), };
View3D *v3d = (View3D *)sl;
float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 0.8f;
float alpha_full = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
float alpha = v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
v3d->overlay.texture_paint_mode_opacity = alpha;
v3d->overlay.vertex_paint_mode_opacity = alpha;
v3d->overlay.weight_paint_mode_opacity = alpha_full;
v3d->overlay.weight_paint_mode_opacity = alpha;
}
}
}