Code cleanup / Cycles:
* Various string and comment fixes.
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@@ -31,7 +31,7 @@ __device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, ui
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stack_store_float(stack, out_offset, f);
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}
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/* Blend Weight Node */
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/* Layer Weight Node */
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__device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node)
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{
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