Deduplicate GLSL frag code in particle drawing
Differential Revision: D2993
This commit is contained in:
		@@ -221,7 +221,6 @@ data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
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data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
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data_to_c_simple(modes/shaders/object_lightprobe_grid_vert.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_prim_frag.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC)
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data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC)
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data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC)
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@@ -76,11 +76,11 @@ extern char datatoc_object_empty_image_frag_glsl[];
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extern char datatoc_object_empty_image_vert_glsl[];
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extern char datatoc_object_lightprobe_grid_vert_glsl[];
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extern char datatoc_object_particle_prim_vert_glsl[];
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extern char datatoc_object_particle_prim_frag_glsl[];
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extern char datatoc_object_particle_dot_vert_glsl[];
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extern char datatoc_object_particle_dot_frag_glsl[];
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extern char datatoc_common_globals_lib_glsl[];
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extern char datatoc_common_fxaa_lib_glsl[];
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extern char datatoc_gpu_shader_flat_color_frag_glsl[];
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extern char datatoc_gpu_shader_fullscreen_vert_glsl[];
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extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
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@@ -331,12 +331,12 @@ static void OBJECT_engine_init(void *vedata)
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	if (!e_data.part_prim_sh) {
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		e_data.part_prim_sh = DRW_shader_create(
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		        datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, NULL);
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		        datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, NULL);
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	}
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	if (!e_data.part_axis_sh) {
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		e_data.part_axis_sh = DRW_shader_create(
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		        datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl,
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		        datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl,
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		        "#define USE_AXIS\n");
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	}
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@@ -1,9 +0,0 @@
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flat in vec4 finalColor;
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out vec4 fragColor;
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void main()
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{
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	fragColor = finalColor;
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}
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