Cleanup: whitespace
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@@ -898,8 +898,7 @@ static void cdDM_drawMappedFacesGLSL(
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glShadeModel(GL_SMOOTH);
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if (setDrawOptions != NULL)
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{
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if (setDrawOptions != NULL) {
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DMVertexAttribs attribs;
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DEBUG_VBO("Using legacy code. cdDM_drawMappedFacesGLSL\n");
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memset(&attribs, 0, sizeof(attribs));
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@@ -2810,8 +2810,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
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CCG_key_top_level(&key, ss);
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ccgdm_pbvh_update(ccgdm);
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if (setDrawOptions != NULL)
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{
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if (setDrawOptions != NULL) {
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const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
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DMVertexAttribs attribs = {{{NULL}}};
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int i;
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@@ -43,22 +43,22 @@ static int extrapolate9(float *E0, float *E1, float *E2,
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const float *D, const float *E, const float *F,
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const float *G, const float *H, const float *I)
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{
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#define PEQ(X,Y) (fabsf(*X - *Y) < 1e-3f)
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#define PCPY(DST,SRC) do{*DST = *SRC;}while(0)
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if ((!PEQ(B,H)) && (!PEQ(D,F))) {
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if (PEQ(D,B)) PCPY(E0,D); else PCPY(E0,E);
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if ((PEQ(D,B) && !PEQ(E,C)) || (PEQ(B,F) && !PEQ(E,A)))
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PCPY(E1,B); else PCPY(E1,E);
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if (PEQ(B,F)) PCPY(E2,F); else PCPY(E2,E);
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if ((PEQ(D,B) && !PEQ(E,G)) || (PEQ(D,H) && !PEQ(E,A)))
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PCPY(E3,D); else PCPY(E3,E);
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PCPY(E4,E);
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if ((PEQ(B,F) && !PEQ(E,I)) || (PEQ(H,F) && !PEQ(E,C)))
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PCPY(E5,F); else PCPY(E5,E);
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if (PEQ(D,H)) PCPY(E6,D); else PCPY(E6,E);
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if ((PEQ(D,H) && !PEQ(E,I)) || (PEQ(H,F) && !PEQ(E,G)))
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PCPY(E7,H); else PCPY(E7,E);
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if (PEQ(H,F)) PCPY(E8,F); else PCPY(E8,E);
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#define PEQ(X, Y) (fabsf(*X - *Y) < 1e-3f)
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#define PCPY(DST, SRC) do { *DST = *SRC; } while (0)
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if ((!PEQ(B, H)) && (!PEQ(D, F))) {
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if (PEQ(D, B)) PCPY(E0, D); else PCPY(E0, E);
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if ((PEQ(D, B) && !PEQ(E, C)) || (PEQ(B, F) && !PEQ(E, A)))
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PCPY(E1, B); else PCPY(E1, E);
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if (PEQ(B, F)) PCPY(E2, F); else PCPY(E2, E);
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if ((PEQ(D, B) && !PEQ(E, G)) || (PEQ(D, H) && !PEQ(E, A)))
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PCPY(E3, D); else PCPY(E3, E);
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PCPY(E4, E);
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if ((PEQ(B, F) && !PEQ(E, I)) || (PEQ(H, F) && !PEQ(E, C)))
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PCPY(E5, F); else PCPY(E5, E);
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if (PEQ(D, H)) PCPY(E6, D); else PCPY(E6, E);
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if ((PEQ(D, H) && !PEQ(E, I)) || (PEQ(H, F) && !PEQ(E, G)))
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PCPY(E7, H); else PCPY(E7, E);
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if (PEQ(H, F)) PCPY(E8, F); else PCPY(E8, E);
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return 1;
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}
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else {
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@@ -113,9 +113,9 @@ void AntiAliasOperation::executePixel(float output[4],
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/* Some rounding magic to so make weighting correct with the
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* original coefficients.
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*/
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unsigned char result = ((3*ninepix[0] + 5*ninepix[1] + 3*ninepix[2] +
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5*ninepix[3] + 6*ninepix[4] + 5*ninepix[5] +
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3*ninepix[6] + 5*ninepix[7] + 3*ninepix[8]) * 255.0f +
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unsigned char result = ((3 * ninepix[0] + 5 * ninepix[1] + 3 * ninepix[2] +
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5 * ninepix[3] + 6 * ninepix[4] + 5 * ninepix[5] +
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3 * ninepix[6] + 5 * ninepix[7] + 3 * ninepix[8]) * 255.0f +
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19.0f) / 38.0f;
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output[0] = result / 255.0f;
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}
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@@ -534,8 +534,7 @@ static bool sculpt_get_brush_geometry(
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mouse[0] = x;
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mouse[1] = y;
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if (vc->obact->sculpt && vc->obact->sculpt->pbvh)
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{
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if (vc->obact->sculpt && vc->obact->sculpt->pbvh) {
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if (!ups->stroke_active) {
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hit = sculpt_stroke_get_location(C, location, mouse);
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}
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@@ -1315,7 +1315,7 @@ void RNA_def_property_ui_icon(PropertyRNA *prop, int icon, bool consecutive)
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* The values hare are a little confusing:
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*
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* \param step: Used as the value to increase/decrease when clicking on number buttons,
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* \as well as scaling mouse input for click-dragging number buttons.
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* as well as scaling mouse input for click-dragging number buttons.
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* For floats this is (step * UI_PRECISION_FLOAT_SCALE), why? - nobody knows.
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* For ints, whole values are used.
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*
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@@ -117,7 +117,7 @@ static void vert2geom_task_cb(void *userdata, void *userdata_chunk, int iter)
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/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
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BLI_bvhtree_find_nearest(data->treeData[i]->tree, tmp_co, &nearest,
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data->treeData[i]->nearest_callback, data->treeData[i]);
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data->treeData[i]->nearest_callback, data->treeData[i]);
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data->dist[i][iter] = sqrtf(nearest.dist_sq);
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if (nearest.index != -1) {
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