draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also.
(commit 27511 by Campbell from render25 branch)
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@@ -937,6 +937,11 @@ static void rna_def_space_3dview(BlenderRNA *brna)
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RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_SOLID_TEX);
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RNA_def_property_ui_text(prop, "Textured Solid", "Display face-assigned textures in solid view");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
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prop= RNA_def_property(srna, "display_render_override", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_RENDER_OVERRIDE);
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RNA_def_property_ui_text(prop, "Only Render", "Display only objects which will be rendered");
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RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
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prop= RNA_def_property(srna, "occlude_geometry", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_ZBUF_SELECT);
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