move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.

also rename render operators SCREEN_OT_ --> RENDER_OT_
This commit is contained in:
2010-03-08 16:36:53 +00:00
parent 59db9a4061
commit d0e0f6dea3
13 changed files with 1412 additions and 1226 deletions

View File

@@ -275,18 +275,18 @@ class INFO_MT_render(bpy.types.Menu):
# rd = context.scene.render
layout.operator("screen.render", text="Render Image", icon='RENDER_STILL')
layout.operator("screen.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("screen.opengl_render", text="OpenGL Render Image")
layout.operator("screen.opengl_render", text="OpenGL Render Animation").animation = True
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.separator()
layout.operator("screen.render_view_show")
layout.operator("screen.play_rendered_anim")
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
class INFO_MT_help(bpy.types.Menu):