move render operators into their own files, render_internal.c & render_opengl.c, rather then have them in the screen module.
also rename render operators SCREEN_OT_ --> RENDER_OT_
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@@ -64,5 +64,13 @@ void ED_operatortypes_render(void)
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#endif
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WM_operatortype_append(TEXTURE_OT_slot_move);
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/* render_internal.c */
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WM_operatortype_append(RENDER_OT_view_show);
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WM_operatortype_append(RENDER_OT_render);
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WM_operatortype_append(RENDER_OT_view_cancel);
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/* render_opengl.c */
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WM_operatortype_append(RENDER_OT_opengl);
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}
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