Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
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@@ -645,7 +645,7 @@ void gpu_node_graph_free(GPUNodeGraph *graph)
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{
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gpu_node_graph_free_nodes(graph);
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for (GPUMaterialVolumeGrid *grid = graph->volume_grids.first; grid; grid = grid->next) {
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LISTBASE_FOREACH (GPUMaterialVolumeGrid *, grid, &graph->volume_grids) {
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MEM_SAFE_FREE(grid->name);
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}
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BLI_freelistN(&graph->volume_grids);
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@@ -679,7 +679,7 @@ static void gpu_nodes_tag(GPUNodeLink *link)
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void gpu_node_graph_prune_unused(GPUNodeGraph *graph)
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{
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for (GPUNode *node = graph->nodes.first; node; node = node->next) {
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LISTBASE_FOREACH (GPUNode *, node, &graph->nodes) {
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node->tag = false;
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}
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