Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
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@@ -115,7 +115,7 @@ bool ED_object_calc_active_center_for_posemode(Object *ob,
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const bool select_only,
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float r_center[3])
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{
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bPoseChannel *pchan = BKE_pose_channel_active(ob);
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bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob);
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if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
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copy_v3_v3(r_center, pchan->pose_head);
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return true;
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