replaced more M_Object_Get for the faster Object_CreatePyObject.
Object.GetSelected now dosnt return None if there is no 3d view. - wasnt documented and likely would mess up scripts that always expected a list. - Just return an empty list instead.
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@@ -766,12 +766,13 @@ static PyObject *M_Object_GetSelected( PyObject * self )
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PyObject *list;
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Base *base_iter;
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if( G.vd == NULL ) {
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// No 3d view has been initialized yet, simply return None
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Py_INCREF( Py_None );
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return Py_None;
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}
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list = PyList_New( 0 );
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if( G.vd == NULL ) {
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/* No 3d view has been initialized yet, simply return an empty list */
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return list;
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}
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if( ( G.scene->basact ) &&
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( ( G.scene->basact->flag & SELECT ) &&
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( G.scene->basact->lay & G.vd->lay ) ) ) {
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@@ -789,16 +790,14 @@ static PyObject *M_Object_GetSelected( PyObject * self )
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base_iter = G.scene->base.first;
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while( base_iter ) {
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if( ( ( base_iter->flag & SELECT ) &&
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( base_iter->lay & G.vd->lay ) ) &&
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( base_iter->lay & G.vd->lay ) ) &&
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( base_iter != G.scene->basact ) ) {
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blen_object = Object_CreatePyObject( base_iter->object );
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if( !blen_object ) {
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Py_DECREF( list );
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Py_RETURN_NONE;
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if( blen_object ) {
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PyList_Append( list, blen_object );
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Py_DECREF( blen_object );
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}
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PyList_Append( list, blen_object );
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Py_DECREF( blen_object );
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}
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base_iter = base_iter->next;
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}
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