GPU: Remove GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR

This replaces `GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR` by
GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA`.

None of the usage made sense to not use the AA shader.
Scale the point size to account for the rounded shape.
This commit is contained in:
2023-02-12 17:20:18 +01:00
parent 5f3c97b999
commit d165d6aa2a
9 changed files with 6 additions and 39 deletions

View File

@@ -161,11 +161,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
.create_info = "gpu_shader_2D_point_uniform_size_uniform_color_outline_aa",
},
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
{
.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
.create_info = "gpu_shader_3D_point_fixed_size_varying_color",
},
[GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
{
.name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",