GPU: Remove GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR
This replaces `GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR` by GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA`. None of the usage made sense to not use the AA shader. Scale the point size to account for the rounded shape.
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@@ -161,11 +161,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
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.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
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.create_info = "gpu_shader_2D_point_uniform_size_uniform_color_outline_aa",
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},
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[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
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{
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.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
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.create_info = "gpu_shader_3D_point_fixed_size_varying_color",
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},
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[GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR] =
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{
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.name = "GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
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