easier to re-apply the replacement table then merge from 2.4x, same as 23023
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
This commit is contained in:
@@ -31,7 +31,7 @@
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#include <string.h>
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#include <limits.h>
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#include "MTC_matrixops.h"
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#include "MEM_guardedalloc.h"
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@@ -191,8 +191,8 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
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if (re) re->flag |= R_HALO;
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else stargrid *= 1.0; /* then it draws fewer */
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if(re) MTC_Mat4Invert(mat, re->viewmat);
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else MTC_Mat4One(mat);
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if(re) Mat4Invert(mat, re->viewmat);
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else Mat4One(mat);
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/* BOUNDING BOX CALCULATION
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* bbox goes from z = loc_near_var | loc_far_var,
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@@ -240,7 +240,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
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done++;
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}
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else {
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MTC_Mat4MulVecfl(re->viewmat, vec);
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Mat4MulVecfl(re->viewmat, vec);
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/* in vec are global coordinates
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* calculate distance to camera
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@@ -829,7 +829,7 @@ static void autosmooth(Render *re, ObjectRen *obr, float mat[][4], int degr)
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/* rotate vertices and calculate normal of faces */
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for(a=0; a<obr->totvert; a++) {
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ver= RE_findOrAddVert(obr, a);
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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}
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for(a=0; a<obr->totvlak; a++) {
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vlr= RE_findOrAddVlak(obr, a);
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@@ -1280,19 +1280,19 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
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VECADD(vlr->v1->co, bb_center, xvec);
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VECADD(vlr->v1->co, vlr->v1->co, yvec);
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MTC_Mat4MulVecfl(re->viewmat, vlr->v1->co);
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Mat4MulVecfl(re->viewmat, vlr->v1->co);
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VECSUB(vlr->v2->co, bb_center, xvec);
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VECADD(vlr->v2->co, vlr->v2->co, yvec);
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MTC_Mat4MulVecfl(re->viewmat, vlr->v2->co);
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Mat4MulVecfl(re->viewmat, vlr->v2->co);
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VECSUB(vlr->v3->co, bb_center, xvec);
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VECSUB(vlr->v3->co, vlr->v3->co, yvec);
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MTC_Mat4MulVecfl(re->viewmat, vlr->v3->co);
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Mat4MulVecfl(re->viewmat, vlr->v3->co);
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VECADD(vlr->v4->co, bb_center, xvec);
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VECSUB(vlr->v4->co, vlr->v4->co, yvec);
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MTC_Mat4MulVecfl(re->viewmat, vlr->v4->co);
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Mat4MulVecfl(re->viewmat, vlr->v4->co);
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CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
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VECCOPY(vlr->v1->n,vlr->n);
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@@ -1392,7 +1392,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
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VECCOPY(loc, state->co);
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if(ren_as != PART_DRAW_BB)
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MTC_Mat4MulVecfl(re->viewmat, loc);
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Mat4MulVecfl(re->viewmat, loc);
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switch(ren_as) {
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case PART_DRAW_LINE:
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@@ -1401,7 +1401,7 @@ static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re
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sd->size = hasize;
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VECCOPY(vel, state->vel);
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MTC_Mat4Mul3Vecfl(re->viewmat, vel);
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Mat4Mul3Vecfl(re->viewmat, vel);
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Normalize(vel);
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if(part->draw & PART_DRAW_VEL_LENGTH)
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@@ -1621,8 +1621,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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}
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/* 2.5 setup matrices */
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat); /* need to be that way, for imat texture */
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat); /* need to be that way, for imat texture */
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Mat3CpyMat4(nmat, ob->imat);
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Mat3Transp(nmat);
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@@ -1904,7 +1904,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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time= curlen/strandlen;
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VECCOPY(loc,state.co);
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MTC_Mat4MulVecfl(re->viewmat,loc);
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Mat4MulVecfl(re->viewmat,loc);
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if(strandbuf) {
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VECCOPY(svert->co, loc);
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@@ -2046,8 +2046,8 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *me, int totvert,
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float vec[3], hasize, mat[4][4], imat[3][3];
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int a, ok, seed= ma->seed1;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat3CpyMat4(imat, ob->imat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat3CpyMat4(imat, ob->imat);
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re->flag |= R_HALO;
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@@ -2058,7 +2058,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *me, int totvert,
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hasize= ma->hasize;
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VECCOPY(vec, mvert->co);
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MTC_Mat4MulVecfl(mat, vec);
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Mat4MulVecfl(mat, vec);
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if(ma->mode & MA_HALOPUNO) {
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xn= mvert->no[0];
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@@ -2191,7 +2191,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
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}
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if (texco & TEXCO_GLOB) {
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VECCOPY(shi->gl, shi->co);
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MTC_Mat4MulVecfl(re->viewinv, shi->gl);
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Mat4MulVecfl(re->viewinv, shi->gl);
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}
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if (texco & TEXCO_NORM) {
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VECCOPY(shi->orn, shi->vn);
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@@ -2332,9 +2332,9 @@ static void init_render_mball(Render *re, ObjectRen *obr)
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if (ob!=find_basis_mball(re->scene, ob))
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return;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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MTC_Mat3CpyMat4(imat, ob->imat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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Mat3CpyMat4(imat, ob->imat);
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ma= give_render_material(re, ob, 1);
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@@ -2355,7 +2355,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
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ver= RE_findOrAddVert(obr, obr->totvert++);
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VECCOPY(ver->co, data);
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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/* render normals are inverted */
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xn= -nors[0];
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@@ -2439,7 +2439,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
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if(orco) {
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v1->orco= orco; orco+= 3; orcoret++;
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}
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MTC_Mat4MulVecfl(mat, v1->co);
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Mat4MulVecfl(mat, v1->co);
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for (v = 1; v < sizev; v++) {
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ver= RE_findOrAddVert(obr, obr->totvert++);
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@@ -2447,7 +2447,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
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if(orco) {
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ver->orco= orco; orco+= 3; orcoret++;
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}
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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}
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/* if V-cyclic, add extra vertices at end of the row */
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if (dl->flag & DL_CYCL_U) {
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@@ -2597,8 +2597,8 @@ static void init_render_surf(Render *re, ObjectRen *obr)
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nu= cu->nurb.first;
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if(nu==0) return;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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/* material array */
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totmat= ob->totcol+1;
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@@ -2658,8 +2658,8 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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dl= cu->disp.first;
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if(cu->disp.first==NULL) return;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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/* material array */
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totmat= ob->totcol+1;
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@@ -2701,7 +2701,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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ver->flag = 0;
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}
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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if (orco) {
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ver->orco = orco;
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@@ -2753,7 +2753,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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ver= RE_findOrAddVert(obr, obr->totvert++);
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VECCOPY(ver->co, fp);
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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fp+= 3;
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if (orco) {
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@@ -3050,9 +3050,9 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
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me= ob->data;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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MTC_Mat3CpyMat4(imat, ob->imat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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Mat3CpyMat4(imat, ob->imat);
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if(me->totvert==0)
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return;
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@@ -3136,7 +3136,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
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ver= RE_findOrAddVert(obr, obr->totvert++);
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VECCOPY(ver->co, mvert->co);
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if(do_autosmooth==0) /* autosmooth on original unrotated data to prevent differences between frames */
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MTC_Mat4MulVecfl(mat, ver->co);
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Mat4MulVecfl(mat, ver->co);
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if(orco) {
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ver->orco= orco;
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@@ -3357,13 +3357,13 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
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shb->soft= lar->soft;
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shb->shadhalostep= lar->shadhalostep;
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MTC_Mat4Ortho(mat);
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MTC_Mat4Invert(shb->winmat, mat); /* winmat is temp */
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Mat4Ortho(mat);
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Mat4Invert(shb->winmat, mat); /* winmat is temp */
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/* matrix: combination of inverse view and lampmat */
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/* calculate again: the ortho-render has no correct viewinv */
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MTC_Mat4Invert(viewinv, re->viewmat);
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MTC_Mat4MulMat4(shb->viewmat, viewinv, shb->winmat);
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Mat4Invert(viewinv, re->viewmat);
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Mat4MulMat4(shb->viewmat, viewinv, shb->winmat);
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/* projection */
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shb->d= lar->clipsta;
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@@ -3441,11 +3441,11 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
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BLI_addtail(&re->lampren, lar);
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go->lampren= lar;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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MTC_Mat3CpyMat4(lar->mat, mat);
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MTC_Mat3CpyMat4(lar->imat, ob->imat);
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Mat3CpyMat4(lar->mat, mat);
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Mat3CpyMat4(lar->imat, ob->imat);
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lar->bufsize = la->bufsize;
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lar->samp = la->samp;
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@@ -3601,7 +3601,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
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lar->sh_invcampos[0]= -lar->co[0];
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lar->sh_invcampos[1]= -lar->co[1];
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lar->sh_invcampos[2]= -lar->co[2];
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MTC_Mat3MulVecfl(lar->imat, lar->sh_invcampos);
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Mat3MulVecfl(lar->imat, lar->sh_invcampos);
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/* z factor, for a normalized volume */
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angle= saacos(lar->spotsi);
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@@ -4225,7 +4225,7 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
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obi->duplitexmat= BLI_memarena_alloc(re->memArena, sizeof(float)*4*4);
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Mat4Invert(imat, dob->mat);
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MTC_Mat4MulSerie(obi->duplitexmat, re->viewmat, dob->omat, imat, re->viewinv, 0, 0, 0, 0);
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Mat4MulSerie(obi->duplitexmat, re->viewmat, dob->omat, imat, re->viewinv, 0, 0, 0, 0);
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}
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}
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@@ -4349,8 +4349,8 @@ static void init_render_object(Render *re, Object *ob, Object *par, DupliObject
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else if(render_object_type(ob->type))
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add_render_object(re, ob, par, dob, timeoffset, vectorlay);
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else {
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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}
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time= PIL_check_seconds_timer();
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@@ -4600,8 +4600,8 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
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for(SETLOOPER(re->scene, base)) {
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ob= base->object;
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/* imat objects has to be done here, since displace can have texture using Object map-input */
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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/* each object should only be rendered once */
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ob->flag &= ~OB_DONE;
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ob->transflag &= ~OB_RENDER_DUPLI;
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@@ -4747,8 +4747,8 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
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if(redoimat) {
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for(SETLOOPER(re->scene, base)) {
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ob= base->object;
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MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
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MTC_Mat4Invert(ob->imat, mat);
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Mat4MulMat4(mat, ob->obmat, re->viewmat);
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Mat4Invert(ob->imat, mat);
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}
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}
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@@ -5174,7 +5174,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
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return 0;
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Mat4CpyMat4(mat, re->viewmat);
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MTC_Mat4Invert(imat, mat);
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Mat4Invert(imat, mat);
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/* set first vertex OK */
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if(!fss->meshSurfNormals) return 0;
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@@ -51,7 +51,7 @@
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "MTC_matrixops.h"
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/* this module */
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#include "render_types.h"
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@@ -211,9 +211,9 @@ static void envmap_transmatrix(float mat[][4], int part)
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eul[2]= -M_PI/2.0;
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}
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MTC_Mat4CpyMat4(tmat, mat);
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Mat4CpyMat4(tmat, mat);
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EulToMat4(eul, rotmat);
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MTC_Mat4MulSerie(mat, tmat, rotmat,
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Mat4MulSerie(mat, tmat, rotmat,
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0, 0, 0,
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0, 0, 0);
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}
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@@ -231,12 +231,12 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
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int a;
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if(mode==0) {
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MTC_Mat4Invert(tmat, mat);
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MTC_Mat3CpyMat4(imat, tmat);
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Mat4Invert(tmat, mat);
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Mat3CpyMat4(imat, tmat);
|
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}
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else {
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MTC_Mat4CpyMat4(tmat, mat);
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MTC_Mat3CpyMat4(imat, mat);
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Mat4CpyMat4(tmat, mat);
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Mat3CpyMat4(imat, mat);
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}
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for(obi=re->instancetable.first; obi; obi=obi->next) {
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@@ -267,7 +267,7 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
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if((a & 255)==0) har= obr->bloha[a>>8];
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else har++;
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MTC_Mat4MulVecfl(tmat, har->co);
|
||||
Mat4MulVecfl(tmat, har->co);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,22 +280,22 @@ static void env_rotate_scene(Render *re, float mat[][4], int mode)
|
||||
Mat3CpyMat3(cmat, lar->imat);
|
||||
Mat3MulMat3(lar->imat, cmat, imat);
|
||||
|
||||
MTC_Mat3MulVecfl(imat, lar->vec);
|
||||
MTC_Mat4MulVecfl(tmat, lar->co);
|
||||
Mat3MulVecfl(imat, lar->vec);
|
||||
Mat4MulVecfl(tmat, lar->co);
|
||||
|
||||
lar->sh_invcampos[0]= -lar->co[0];
|
||||
lar->sh_invcampos[1]= -lar->co[1];
|
||||
lar->sh_invcampos[2]= -lar->co[2];
|
||||
MTC_Mat3MulVecfl(lar->imat, lar->sh_invcampos);
|
||||
Mat3MulVecfl(lar->imat, lar->sh_invcampos);
|
||||
lar->sh_invcampos[2]*= lar->sh_zfac;
|
||||
|
||||
if(lar->shb) {
|
||||
if(mode==1) {
|
||||
MTC_Mat4Invert(pmat, mat);
|
||||
MTC_Mat4MulMat4(smat, pmat, lar->shb->viewmat);
|
||||
MTC_Mat4MulMat4(lar->shb->persmat, smat, lar->shb->winmat);
|
||||
Mat4Invert(pmat, mat);
|
||||
Mat4MulMat4(smat, pmat, lar->shb->viewmat);
|
||||
Mat4MulMat4(lar->shb->persmat, smat, lar->shb->winmat);
|
||||
}
|
||||
else MTC_Mat4MulMat4(lar->shb->persmat, lar->shb->viewmat, lar->shb->winmat);
|
||||
else Mat4MulMat4(lar->shb->persmat, lar->shb->viewmat, lar->shb->winmat);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -373,8 +373,8 @@ static void env_set_imats(Render *re)
|
||||
|
||||
base= re->scene->base.first;
|
||||
while(base) {
|
||||
MTC_Mat4MulMat4(mat, base->object->obmat, re->viewmat);
|
||||
MTC_Mat4Invert(base->object->imat, mat);
|
||||
Mat4MulMat4(mat, base->object->obmat, re->viewmat);
|
||||
Mat4Invert(base->object->imat, mat);
|
||||
|
||||
base= base->next;
|
||||
}
|
||||
@@ -393,18 +393,18 @@ static void render_envmap(Render *re, EnvMap *env)
|
||||
short part;
|
||||
|
||||
/* need a recalc: ortho-render has no correct viewinv */
|
||||
MTC_Mat4Invert(oldviewinv, re->viewmat);
|
||||
Mat4Invert(oldviewinv, re->viewmat);
|
||||
|
||||
envre= envmap_render_copy(re, env);
|
||||
|
||||
/* precalc orthmat for object */
|
||||
MTC_Mat4CpyMat4(orthmat, env->object->obmat);
|
||||
MTC_Mat4Ortho(orthmat);
|
||||
Mat4CpyMat4(orthmat, env->object->obmat);
|
||||
Mat4Ortho(orthmat);
|
||||
|
||||
/* need imat later for texture imat */
|
||||
MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
|
||||
MTC_Mat4Invert(tmat, mat);
|
||||
MTC_Mat3CpyMat4(env->obimat, tmat);
|
||||
Mat4MulMat4(mat, orthmat, re->viewmat);
|
||||
Mat4Invert(tmat, mat);
|
||||
Mat3CpyMat4(env->obimat, tmat);
|
||||
|
||||
for(part=0; part<6; part++) {
|
||||
if(env->type==ENV_PLANE && part!=1)
|
||||
@@ -412,17 +412,17 @@ static void render_envmap(Render *re, EnvMap *env)
|
||||
|
||||
re->display_clear(re->dch, envre->result);
|
||||
|
||||
MTC_Mat4CpyMat4(tmat, orthmat);
|
||||
Mat4CpyMat4(tmat, orthmat);
|
||||
envmap_transmatrix(tmat, part);
|
||||
MTC_Mat4Invert(mat, tmat);
|
||||
Mat4Invert(mat, tmat);
|
||||
/* mat now is the camera 'viewmat' */
|
||||
|
||||
MTC_Mat4CpyMat4(envre->viewmat, mat);
|
||||
MTC_Mat4CpyMat4(envre->viewinv, tmat);
|
||||
Mat4CpyMat4(envre->viewmat, mat);
|
||||
Mat4CpyMat4(envre->viewinv, tmat);
|
||||
|
||||
/* we have to correct for the already rotated vertexcoords */
|
||||
MTC_Mat4MulMat4(tmat, oldviewinv, envre->viewmat);
|
||||
MTC_Mat4Invert(env->imat, tmat);
|
||||
Mat4MulMat4(tmat, oldviewinv, envre->viewmat);
|
||||
Mat4Invert(env->imat, tmat);
|
||||
|
||||
env_rotate_scene(envre, tmat, 1);
|
||||
init_render_world(envre);
|
||||
@@ -503,13 +503,13 @@ void make_envmaps(Render *re)
|
||||
float orthmat[4][4], mat[4][4], tmat[4][4];
|
||||
|
||||
/* precalc orthmat for object */
|
||||
MTC_Mat4CpyMat4(orthmat, env->object->obmat);
|
||||
MTC_Mat4Ortho(orthmat);
|
||||
Mat4CpyMat4(orthmat, env->object->obmat);
|
||||
Mat4Ortho(orthmat);
|
||||
|
||||
/* need imat later for texture imat */
|
||||
MTC_Mat4MulMat4(mat, orthmat, re->viewmat);
|
||||
MTC_Mat4Invert(tmat, mat);
|
||||
MTC_Mat3CpyMat4(env->obimat, tmat);
|
||||
Mat4MulMat4(mat, orthmat, re->viewmat);
|
||||
Mat4Invert(tmat, mat);
|
||||
Mat3CpyMat4(env->obimat, tmat);
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -678,20 +678,20 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe
|
||||
|
||||
/* rotate to envmap space, if object is set */
|
||||
VECCOPY(vec, texvec);
|
||||
if(env->object) MTC_Mat3MulVecfl(env->obimat, vec);
|
||||
else MTC_Mat4Mul3Vecfl(R.viewinv, vec);
|
||||
if(env->object) Mat3MulVecfl(env->obimat, vec);
|
||||
else Mat4Mul3Vecfl(R.viewinv, vec);
|
||||
|
||||
face= envcube_isect(env, vec, sco);
|
||||
ibuf= env->cube[face];
|
||||
|
||||
if(osatex) {
|
||||
if(env->object) {
|
||||
MTC_Mat3MulVecfl(env->obimat, dxt);
|
||||
MTC_Mat3MulVecfl(env->obimat, dyt);
|
||||
Mat3MulVecfl(env->obimat, dxt);
|
||||
Mat3MulVecfl(env->obimat, dyt);
|
||||
}
|
||||
else {
|
||||
MTC_Mat4Mul3Vecfl(R.viewinv, dxt);
|
||||
MTC_Mat4Mul3Vecfl(R.viewinv, dyt);
|
||||
Mat4Mul3Vecfl(R.viewinv, dxt);
|
||||
Mat4Mul3Vecfl(R.viewinv, dyt);
|
||||
}
|
||||
set_dxtdyt(dxts, dyts, dxt, dyt, face);
|
||||
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, texres);
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_jitter.h"
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_group_types.h"
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
/* External modules: */
|
||||
#include "IMB_imbuf_types.h"
|
||||
#include "IMB_imbuf.h"
|
||||
#include "MTC_matrixops.h"
|
||||
#include "MTC_vectorops.h"
|
||||
|
||||
|
||||
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_group_types.h"
|
||||
@@ -155,7 +155,7 @@ static void render_lighting_halo(HaloRen *har, float *colf)
|
||||
|
||||
/* rotate view to lampspace */
|
||||
VECCOPY(lvrot, lv);
|
||||
MTC_Mat3MulVecfl(lar->imat, lvrot);
|
||||
Mat3MulVecfl(lar->imat, lvrot);
|
||||
|
||||
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
|
||||
/* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
||||
@@ -553,7 +553,7 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th
|
||||
VECCOPY(lo, view);
|
||||
if(R.wrld.skytype & WO_SKYREAL) {
|
||||
|
||||
MTC_Mat3MulVecfl(R.imat, lo);
|
||||
Mat3MulVecfl(R.imat, lo);
|
||||
|
||||
SWAP(float, lo[1], lo[2]);
|
||||
|
||||
@@ -595,7 +595,7 @@ void shadeSunView(float *colf, float *view)
|
||||
|
||||
VECCOPY(sview, view);
|
||||
Normalize(sview);
|
||||
MTC_Mat3MulVecfl(R.imat, sview);
|
||||
Mat3MulVecfl(R.imat, sview);
|
||||
if (sview[2] < 0.0)
|
||||
sview[2] = 0.0;
|
||||
Normalize(sview);
|
||||
@@ -678,7 +678,7 @@ void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy,
|
||||
|
||||
calc_view_vector(view, fx, fy);
|
||||
Normalize(view);
|
||||
/*MTC_Mat3MulVecfl(R.imat, view);*/
|
||||
/*Mat3MulVecfl(R.imat, view);*/
|
||||
AtmospherePixleShader(sunsky, view, distance, collector);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_group_types.h"
|
||||
@@ -403,7 +403,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
|
||||
wsize= shb->pixsize*(shb->size/2.0);
|
||||
|
||||
i_window(-wsize, wsize, -wsize, wsize, shb->d, shb->clipend, shb->winmat);
|
||||
MTC_Mat4MulMat4(shb->persmat, shb->viewmat, shb->winmat);
|
||||
Mat4MulMat4(shb->persmat, shb->viewmat, shb->winmat);
|
||||
|
||||
if(ELEM(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY)) {
|
||||
/* jitter, weights - not threadsafe! */
|
||||
@@ -673,7 +673,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
|
||||
VECCOPY(co, rco);
|
||||
co[3]= 1.0f;
|
||||
|
||||
MTC_Mat4MulVec4fl(shb->persmat, co); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->persmat, co); /* rational hom co */
|
||||
|
||||
xs1= siz*(1.0f+co[0]/co[3]);
|
||||
ys1= siz*(1.0f+co[1]/co[3]);
|
||||
@@ -714,7 +714,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
|
||||
co[1]= rco[1]+dxco[1];
|
||||
co[2]= rco[2]+dxco[2];
|
||||
co[3]= 1.0;
|
||||
MTC_Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
|
||||
dx[0]= xs1- siz*(1.0+co[0]/co[3]);
|
||||
dx[1]= ys1- siz*(1.0+co[1]/co[3]);
|
||||
|
||||
@@ -722,7 +722,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, float *rco, float *dxco, float *dy
|
||||
co[1]= rco[1]+dyco[1];
|
||||
co[2]= rco[2]+dyco[2];
|
||||
co[3]= 1.0;
|
||||
MTC_Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->persmat,co); /* rational hom co */
|
||||
dy[0]= xs1- siz*(1.0+co[0]/co[3]);
|
||||
dy[1]= ys1- siz*(1.0+co[1]/co[3]);
|
||||
|
||||
@@ -858,7 +858,7 @@ float shadow_halo(LampRen *lar, float *p1, float *p2)
|
||||
co[1]= p1[1];
|
||||
co[2]= p1[2]/lar->sh_zfac;
|
||||
co[3]= 1.0;
|
||||
MTC_Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
|
||||
xf1= siz*(1.0+co[0]/co[3]);
|
||||
yf1= siz*(1.0+co[1]/co[3]);
|
||||
zf1= (co[2]/co[3]);
|
||||
@@ -868,7 +868,7 @@ float shadow_halo(LampRen *lar, float *p1, float *p2)
|
||||
co[1]= p2[1];
|
||||
co[2]= p2[2]/lar->sh_zfac;
|
||||
co[3]= 1.0;
|
||||
MTC_Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->winmat, co); /* rational hom co */
|
||||
xf2= siz*(1.0+co[0]/co[3]);
|
||||
yf2= siz*(1.0+co[1]/co[3]);
|
||||
zf2= (co[2]/co[3]);
|
||||
@@ -1659,7 +1659,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v
|
||||
}
|
||||
|
||||
/* move 3d vector to lampbuf */
|
||||
MTC_Mat4MulVec4fl(shb->persmat, hoco); /* rational hom co */
|
||||
Mat4MulVec4fl(shb->persmat, hoco); /* rational hom co */
|
||||
|
||||
/* clip We can test for -1.0/1.0 because of the properties of the
|
||||
* coordinate transformations. */
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
|
||||
@@ -458,13 +458,13 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
|
||||
|
||||
if(texco & TEXCO_GLOB) {
|
||||
VECCOPY(shi->gl, shi->co);
|
||||
MTC_Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
|
||||
if(shi->osatex) {
|
||||
VECCOPY(shi->dxgl, shi->dxco);
|
||||
MTC_Mat3MulVecfl(R.imat, shi->dxco);
|
||||
Mat3MulVecfl(R.imat, shi->dxco);
|
||||
VECCOPY(shi->dygl, shi->dyco);
|
||||
MTC_Mat3MulVecfl(R.imat, shi->dyco);
|
||||
Mat3MulVecfl(R.imat, shi->dyco);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1021,15 +1021,15 @@ void shade_input_set_shade_texco(ShadeInput *shi)
|
||||
|
||||
if(texco & TEXCO_GLOB) {
|
||||
VECCOPY(shi->gl, shi->co);
|
||||
MTC_Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
if(shi->osatex) {
|
||||
VECCOPY(shi->dxgl, shi->dxco);
|
||||
// TXF: bug was here, but probably should be in convertblender.c, R.imat only valid if there is a world
|
||||
//MTC_Mat3MulVecfl(R.imat, shi->dxco);
|
||||
MTC_Mat4Mul3Vecfl(R.viewinv, shi->dxco);
|
||||
//Mat3MulVecfl(R.imat, shi->dxco);
|
||||
Mat4Mul3Vecfl(R.viewinv, shi->dxco);
|
||||
VECCOPY(shi->dygl, shi->dyco);
|
||||
//MTC_Mat3MulVecfl(R.imat, shi->dyco);
|
||||
MTC_Mat4Mul3Vecfl(R.viewinv, shi->dyco);
|
||||
//Mat3MulVecfl(R.imat, shi->dyco);
|
||||
Mat4Mul3Vecfl(R.viewinv, shi->dyco);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
|
||||
#include "BKE_colortools.h"
|
||||
@@ -168,7 +168,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
|
||||
p1[0]= shi->co[0]-lar->co[0];
|
||||
p1[1]= shi->co[1]-lar->co[1];
|
||||
p1[2]= -lar->co[2];
|
||||
MTC_Mat3MulVecfl(lar->imat, p1);
|
||||
Mat3MulVecfl(lar->imat, p1);
|
||||
VECCOPY(npos, p1); // npos is double!
|
||||
|
||||
/* pre-scale */
|
||||
@@ -180,7 +180,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
|
||||
|
||||
/* rotate view */
|
||||
VECCOPY(nray, shi->view);
|
||||
MTC_Mat3MulVecd(lar->imat, nray);
|
||||
Mat3MulVecd(lar->imat, nray);
|
||||
|
||||
if(R.wrld.mode & WO_MIST) {
|
||||
/* patchy... */
|
||||
@@ -1143,7 +1143,7 @@ float lamp_get_visibility(LampRen *lar, float *co, float *lv, float *dist)
|
||||
|
||||
/* rotate view to lampspace */
|
||||
VECCOPY(lvrot, lv);
|
||||
MTC_Mat3MulVecfl(lar->imat, lvrot);
|
||||
Mat3MulVecfl(lar->imat, lvrot);
|
||||
|
||||
x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
|
||||
/* 1.0f/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
@@ -832,7 +832,7 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float
|
||||
else {
|
||||
VECCOPY(nor, n);
|
||||
}
|
||||
MTC_Mat4Mul3Vecfl(R.viewinv, nor);
|
||||
Mat4Mul3Vecfl(R.viewinv, nor);
|
||||
|
||||
x1= fabs(nor[0]);
|
||||
y1= fabs(nor[1]);
|
||||
@@ -925,7 +925,7 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad
|
||||
if(n==NULL) return 0;
|
||||
|
||||
VECCOPY(nor, n);
|
||||
if(ob) MTC_Mat4Mul3Vecfl(ob->imat, nor);
|
||||
if(ob) Mat4Mul3Vecfl(ob->imat, nor);
|
||||
|
||||
x1= fabs(nor[0]);
|
||||
y1= fabs(nor[1]);
|
||||
@@ -1648,13 +1648,13 @@ void do_material_tex(ShadeInput *shi)
|
||||
VECCOPY(tempvec, shi->co);
|
||||
if(mtex->texflag & MTEX_OB_DUPLI_ORIG)
|
||||
if(shi->obi && shi->obi->duplitexmat)
|
||||
MTC_Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
|
||||
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
||||
Mat4MulVecfl(shi->obi->duplitexmat, tempvec);
|
||||
Mat4MulVecfl(ob->imat, tempvec);
|
||||
if(shi->osatex) {
|
||||
VECCOPY(dxt, shi->dxco);
|
||||
VECCOPY(dyt, shi->dyco);
|
||||
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
||||
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
||||
Mat4Mul3Vecfl(ob->imat, dxt);
|
||||
Mat4Mul3Vecfl(ob->imat, dyt);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -2291,9 +2291,9 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
|
||||
VECCOPY(co, xyz);
|
||||
if(mtex->texflag & MTEX_OB_DUPLI_ORIG) {
|
||||
if(shi->obi && shi->obi->duplitexmat)
|
||||
MTC_Mat4MulVecfl(shi->obi->duplitexmat, co);
|
||||
Mat4MulVecfl(shi->obi->duplitexmat, co);
|
||||
}
|
||||
MTC_Mat4MulVecfl(ob->imat, co);
|
||||
Mat4MulVecfl(ob->imat, co);
|
||||
}
|
||||
}
|
||||
/* not really orco, but 'local' */
|
||||
@@ -2305,12 +2305,12 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
|
||||
else {
|
||||
Object *ob= shi->obi->ob;
|
||||
VECCOPY(co, xyz);
|
||||
MTC_Mat4MulVecfl(ob->imat, co);
|
||||
Mat4MulVecfl(ob->imat, co);
|
||||
}
|
||||
}
|
||||
else if(mtex->texco==TEXCO_GLOB) {
|
||||
VECCOPY(co, xyz);
|
||||
MTC_Mat4MulVecfl(R.viewinv, co);
|
||||
Mat4MulVecfl(R.viewinv, co);
|
||||
}
|
||||
else continue; // can happen when texco defines disappear and it renders old files
|
||||
|
||||
@@ -2639,7 +2639,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
|
||||
case TEXCO_OBJECT:
|
||||
if(mtex->object) {
|
||||
VECCOPY(tempvec, lo);
|
||||
MTC_Mat4MulVecfl(mtex->object->imat, tempvec);
|
||||
Mat4MulVecfl(mtex->object->imat, tempvec);
|
||||
co= tempvec;
|
||||
}
|
||||
break;
|
||||
@@ -2647,16 +2647,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f
|
||||
case TEXCO_GLOB:
|
||||
if(rco) {
|
||||
VECCOPY(tempvec, rco);
|
||||
MTC_Mat4MulVecfl(R.viewinv, tempvec);
|
||||
Mat4MulVecfl(R.viewinv, tempvec);
|
||||
co= tempvec;
|
||||
}
|
||||
else
|
||||
co= lo;
|
||||
|
||||
// VECCOPY(shi->dxgl, shi->dxco);
|
||||
// MTC_Mat3MulVecfl(R.imat, shi->dxco);
|
||||
// Mat3MulVecfl(R.imat, shi->dxco);
|
||||
// VECCOPY(shi->dygl, shi->dyco);
|
||||
// MTC_Mat3MulVecfl(R.imat, shi->dyco);
|
||||
// Mat3MulVecfl(R.imat, shi->dyco);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -2783,12 +2783,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
|
||||
dx= dxt;
|
||||
dy= dyt;
|
||||
VECCOPY(tempvec, shi->co);
|
||||
MTC_Mat4MulVecfl(ob->imat, tempvec);
|
||||
Mat4MulVecfl(ob->imat, tempvec);
|
||||
if(shi->osatex) {
|
||||
VECCOPY(dxt, shi->dxco);
|
||||
VECCOPY(dyt, shi->dyco);
|
||||
MTC_Mat4Mul3Vecfl(ob->imat, dxt);
|
||||
MTC_Mat4Mul3Vecfl(ob->imat, dyt);
|
||||
Mat4Mul3Vecfl(ob->imat, dxt);
|
||||
Mat4Mul3Vecfl(ob->imat, dyt);
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -2799,12 +2799,12 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
|
||||
else if(mtex->texco==TEXCO_GLOB) {
|
||||
co= shi->gl; dx= shi->dxco; dy= shi->dyco;
|
||||
VECCOPY(shi->gl, shi->co);
|
||||
MTC_Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
Mat4MulVecfl(R.viewinv, shi->gl);
|
||||
}
|
||||
else if(mtex->texco==TEXCO_VIEW) {
|
||||
|
||||
VECCOPY(tempvec, lavec);
|
||||
MTC_Mat3MulVecfl(la->imat, tempvec);
|
||||
Mat3MulVecfl(la->imat, tempvec);
|
||||
|
||||
if(la->type==LA_SPOT) {
|
||||
tempvec[0]*= la->spottexfac;
|
||||
@@ -2817,8 +2817,8 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef
|
||||
VECCOPY(dxt, shi->dxlv);
|
||||
VECCOPY(dyt, shi->dylv);
|
||||
/* need some matrix conversion here? la->imat is a [3][3] matrix!!! **/
|
||||
MTC_Mat3MulVecfl(la->imat, dxt);
|
||||
MTC_Mat3MulVecfl(la->imat, dyt);
|
||||
Mat3MulVecfl(la->imat, dxt);
|
||||
Mat3MulVecfl(la->imat, dyt);
|
||||
|
||||
VecMulf(dxt, la->spottexfac);
|
||||
VecMulf(dyt, la->spottexfac);
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
#include "BLI_jitter.h"
|
||||
#include "BLI_threads.h"
|
||||
|
||||
#include "MTC_matrixops.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "DNA_lamp_types.h"
|
||||
|
||||
Reference in New Issue
Block a user