BGE: Adding a screenshot function to game actuator

Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE.

Reviewers: lordloki, campbellbarton, moguri

Reviewed By: lordloki, moguri

Subscribers: lordloki, Genome36

Projects: #game_engine

Differential Revision: https://developer.blender.org/D651
This commit is contained in:
2015-10-11 13:41:38 +02:00
parent 3748bbf2d9
commit d1ee195260
7 changed files with 25 additions and 3 deletions

View File

@@ -1804,6 +1804,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
KX_MACRO_addTypesToDict(d, KX_GAME_SCREENSHOT, KX_GameActuator::KX_GAME_SCREENSHOT);
/* Scene Actuator Modes */
KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);