Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode").

This can and should be merged for 2.47, as the docs will use those wordings.
This commit is contained in:
2008-08-13 17:38:38 +00:00
parent d60025e95f
commit d2750f7bda

View File

@@ -5139,7 +5139,7 @@ static char *snapmode_pup(void)
static char string[512];
char *str = string;
str += sprintf(str, "%s", "Snap Mode: %t");
str += sprintf(str, "%s", "Snap Element: %t");
str += sprintf(str, "%s", "|Vertex%x0");
str += sprintf(str, "%s", "|Edge%x1");
str += sprintf(str, "%s", "|Face%x2");
@@ -5777,7 +5777,7 @@ void view3d_buttons(void)
xco+= XIC;
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_VERTEXSEL, snapmode_pup(), xco,0,XIC+10,YIC, &(G.scene->snap_mode), 0.0, 0.0, 0, 0, "Snapping mode");
xco+= XIC;
uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2|Active%x3",xco,0,70,YIC, &G.scene->snap_target, 0, 0, 0, 0, "Snap Target Mode");
uiDefButS(block, MENU, B_NOP, "Snap Mode%t|Closest%x0|Center%x1|Median%x2|Active%x3",xco,0,70,YIC, &G.scene->snap_target, 0, 0, 0, 0, "Snap Target Mode");
xco+= 70;
} else {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,0,XIC,YIC, &G.scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab)");