Bugfix #4418
Too strict code prevented saving OpenGL rendered images with F3.
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@@ -222,7 +222,7 @@ void BIF_save_rendered_image_fs(int zbuf)
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RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
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if(!rres.rectf) {
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if(!rres.rectf && !rres.rect32) {
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error("No image rendered");
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} else {
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char dir[FILE_MAXDIR * 2], str[FILE_MAXFILE * 2];
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