Too strict code prevented saving OpenGL rendered images with F3.
This commit is contained in:
2006-06-23 09:13:05 +00:00
parent ce0436fb01
commit d27c4e09ea

View File

@@ -222,7 +222,7 @@ void BIF_save_rendered_image_fs(int zbuf)
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
if(!rres.rectf) {
if(!rres.rectf && !rres.rect32) {
error("No image rendered");
} else {
char dir[FILE_MAXDIR * 2], str[FILE_MAXFILE * 2];